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This medium is the only one i need to complete the Best of 2008 quest. I have completed all the other quests... but still i'm posponing this game...
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3) On the next tiles on the way back to the start (the corners) place 2 dexters. An in the block in the middle place 1 cold mage and over the next few rounds place two more as required. (IMPORTANT: Don’t just fill the map from here, you have to try and balance the front so some leak to the back but with low enough health so the back guys can kill them)
4) Wait till your back 4 mages are level 4 or very close (Upgraded 3 times the last costing 50g) form here fill the middle with more generalist cold mages and put 2 purple mages on the blocks before the center section (UPGRADE THESE SPECILIST) and upgrade them as soon as you can.
5) At the very start place 2 cold mages (SPECILIST) and upgrade them as soon as possible
6) Congrats you have now filled all tiles.
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One of the most boring, tedious, nerve racking TD game ever made. Only did this for the bonus points and for Kongpanion. Huge lag issues, no fast forward, ongoing waves even at early stages, same lame character icons for minions even with bosses and upgraded units, unit seem to be lame even as they are leveled. Waste 3 hours just to get through the basic stages. Such a worthless game. Don't waste your day on this. So many better TD game on the site that will keep you sane.
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Mages don't glow anymore and you cant reset skill points, because these features are only available on Kongregate. And since Flash was removed from most browsers, the game can no longer check if you are playing on Kong. The missing wave preview bar seems to be a display error, because sometimes my game glitches and the bar can be seen for a second. I only hope we can get this game fixed one day.
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While a decent game, it has more then enough flaws to make even the most hardcore gamers refuse to touch it. The most noticeable of these flaws, as I am sure you have all noticed, is the speed of the overall game. Simply to complete the tutorial takes a person 5-10 minutes assuming they have never played the game before, and are actually paying attention. But it does not stop at the tutorial, some of the enemy units take such a long time to walk that it takes a player over ten minutes to complete a map, or more. And keep in mind I have only made it to the second level by the time I am writing this. The lack of a "Fast forward" button is indeed a crippling flaw for a game that would otherwise be incredible. While retaining decent graphics and sound, the overall speed, the ridiculous speed of the units, and the lack of a fast forward button makes this game sit snugly at 3 out of 5 stars...
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Yeah, I don't care HOW adorable that Jellyfish is. I'm getting that thing tomorrow because the game today is as painful as barbarian torture techniques
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What happened?! When I first played this game a long time ago it was awesome, now it lags on every kill. Is the game sending information SYNCHRONOUSLY to Kong API on EACH KILL instead of storing data locally and sending it asynchronously at the end of each level?
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Why are so many enemies weak to fire? Why is the Chiv Dexer called Paladin in the protectopedia? Why does Ridley randomly appear as the background behind levels? Too big to place in the game?
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Every time I come back to Protector, I am stumped trying to figure out why they took out fast forward and wave previews. Before, it was an unforgiving, slow-paced planning challenge that tested your wits. Now, you play 10 minutes blindly picking elements, hoping the final waves aren't going to heal off your best mages. They don't expect us to sit through 40 glacial waves writing down the elements for a second run, do they? It's like playing rock-paper-scissors with one move per minute. What's the point?
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Why is it that every time I kill an enemy the game suddenly freezes and then unfreezes repeatedly? Every single monster.
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i'm getting lagspikes with every kill the units make, and also with placement and upgrading. Already turned music off and quality low. Anything to prevent these spikes, since it slows my game down 3-4x.
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Why Kong,why?!
You made THIS the badge of the day, are you sadistic or something?
It is far too laggy and takes far too long to just get through one wave.
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The documentation says that there is no option to buy back a unit because we should plan ahead and if we have the right strategy there should be no need to buy back a unit. If we do not know what is coming up, how can we possibly plan ahead??
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Step 1: Start wave. Step 2: Go do something else for 3 minutes. Step 3: When the 'sounds of battle' have stopped, upgrade. Step 4: Start next round. Step 5: Repeat steps 1-4 until you win.
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You should get some strategy tips on each map, so you don't have to play it over and over, trying to guess how much enemies are coming and how clustered they are...
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Man I really like undefined's games. He's got alot of great ideas....but each game is just slightly broken in some way. As in this game is great but without a speedup gets tiring :\
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Gees, this game out 8 years ago? @_@ I beat it twice on newgrounds, guess i never beat it here... *sigh* Hard badge here i come
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I tried this game for the quest badge a couple years back... Still have only 4 unique maps completed. Pretty sure I spent days on this game to no avail.
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@bartje456, use the "report missing achievement" function. You can even get the badge of the day bonus back if you submit on time.
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I really like the game but even after trying the lag fix suggested by Antwan2, still had issues. I would have ranked the gamer higher except for the lags. Fortunately got BOD before lag became terrible.
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My advice to those of you after the badge, start the wave and go do something else, have another game open I don't care. The whole ordeal is probably too slow to be worth it being as old as it is.
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F*ck this... it took me less times getting all 6 remaining badges of the week then it took to finish 3 map on this games. The only good thing about this game is that you can go into another tab and this game continue running, so you don't have to lose times always watching this game.
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... I dunno if anyone's said this, but I think this is the first game I've played on Kongregate that I'd prefer to be playing somewhere else, rather then the other way around.
Why remove the preview bar from this version, but leave others perfectly intact? I'm completely at a loss.