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Dude! You just completed the Y2K Relived achievement in MAD: Mutually Assured Destruction and won the Y2K Relived badge and 5 points! first try SAM Sharpshooter
Dude! You just completed the SAM Sharpshooter achievement in MAD: Mutually Assured Destruction and won the SAM Sharpshooter badge and 15 points! second try
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Why are all the highscores appearing as 1?
Anyway, I just got from 10k when my third building died (only had time slower left) to 52k when I died. Seems fairly easy once you only have to protect your own building.
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The *only* thing I don't like aboot this game is how much the screen shakes.
Seriously, thats all. A little shake would be fine, but the amount of screen shakage programmed into this game is ridiculous. I get it, OK? The ground shakes when missiles hit it.
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Needs to have a few more aliens or something... it gets kinda repetitive for the last 5-10 minutes until certain death. More variety = More replay value. Repair / More Upgrades!!!
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Also: the score tracking on Kongregate seems messed up (i.e. wrong data sent). Kong says my Deadeye is 3, yet the game lists my Deadeye at 231 perfect hits. Kong also sees the feild as "lower is better."
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I like the upgrades, they can definiately come in handy, but I just hit 42,530 (1000 kills, 2300 endured) having purchased very few upgrades (building 4 died before I got it, building 3 soon after I utilized it once, building 2 same, building 1 followed shortly after). 2974 resources saved up. Blam. I'm almost better without the buildings than I am with them. Wish the abilities didn't completely drain their sheilds.
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The building upgrades are in no way useless. The timeslowing upgrade can be used to quickly reload your ammo if you're running low. The upgrade that destroys EVERY missile on the screen is fantastic and helps a lot. A fully upgraded flak cannon kills a lot of missiles once you start to get in the 10k's scorewise. The shield base is excellent for restoring other buildings energy to allow them to operate more efficiently.
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Dracus: I totally disagree by this point. Flak and shield gen are crucial to getting high scores. Once *either* dies, the end is coming soon for all but the main building. Keeping them alive above 50k is a major challenge. Of course, at the end it'll be a test to see how long you can keep your main building alive solo, but until that time, flak will kill 90% of the missiles coming at you, with EMP for emergencies. I haven't yet found time-slow particularly helpful. This should get you above 50k every game... higher than 70 is a major, major challenge.
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Like others have pointed out, the upgrades are almost completely worthless, as the other buildings get destroyed too quickly to matter - if you use their abilities at all, they are shield-less, and then they get destroyed. Would be much better if the building abilities were passive and you could choose which buildings got which upgrades. As it is, the only upgrades worth taking are the upgraded missile production and shield regeneration, both on the main building.
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wow refreshing, nice concept AND well executed. The music nicely complents the whole epicness of the rain of missiles.
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Forget flak and all that garbage. Max out your missile reload time and then shield recharge rate and you should have no problem getting at least 90k points.
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I am going to be honest with the guy who criticized my strategy on this. He must not know how to aim or something, because the Flak, Shield Siphon X 2, Flak, Missle Reload, etc has gotten me to 20000 without much of a problem. By upgrading the flak and siphon to full, you have a flak cannon that never runs out unless you forget to siphon from time to time. Then when you get EMP maxed, you are set. I have all but my main base shields upgraded to full without any trouble. The game isn't that hard.
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Rates a giant "eh?" from me. As others have said, upgrading your outlying buildings is a waste of time, as is really even attempting to defend them. The graphics are wonderful and difficulty ramps acceptably fast, and the idea of putting interesting upgrades on outlying buildings is a good one. But the implementation of that good idea is extremely poor and in the end, the only winning strategy is plain ol' Missile Command: pick a single base and defend it with everything you have. 2/5 for game-play, +1 for great graphics and atmosphere = 3/5.
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I spent a long time where it was too easy; then suddenly it got interesting. About five seconds later it became tediously difficult, and I said, "Screw this--it's just going to be more of this." And I quit. Very nice animation for a tired game concept.
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Quite a good little piece of work. I'd like to see more/better upgrades for the main base (the others fall way too quickly once the game picks up speed), and needs a Badge or two. Great game though.
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Great concept, but the buildings (or the powers, at least) should be all part of the main building. Its nearly impossible to save them all, but you can survive for a long time with just the main building fully upgraded.
Grats on making me NOT BLINK for 5 minutes straight. Eye drops anyone?
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The buildings are useful and I find them impossible to defend in the 40k range without using them at the same time.
For those who want to take advantage of the buildings my strategy was to upgrade the flak and shield first, and the emp comes later when there are hordes of missiles coming in...the time slow only saved my ass when I upgraded it to level 3 or 4. I find the time slow the most useless and the flak most crucial. Use your shield siphon to keep recharging your flak so it never runs out..