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Mutilate-a-doll

Play Mutilate-a-doll

Dec. 21, 2010

Rating: 3

@intothekey, friction is the force that brings moving bodies to a halt when they're touching something, sliding on the floor for example. Restitution is bounciness. Linear means movement, angular means spinning. Damping cause friction-like force to be applied always, meaning that gravity, forces caused by other objects colliding, etc. will have less of an effect, like moving underwater.

Mutilate-a-doll

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Dec. 18, 2010

Rating: 4

@Dorael, the physics engine used in M-a-D is stretched pretty much to its limits by creating lots of objects very fast (while possibly destroying other objects too), so it occasionally tends to crash. Exactly why I added the PANIC! button, located in the menu. You can re-boot the physics engine by clicking it, eliminating the need to refresh.

Mutilate-a-doll

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Dec. 03, 2010

Rating: 11

It's mentioned in four places how to shoot the weapons... Spawn and shoot with the same key. 1 to spawn pistol, 1 to shoot it after it's been spawned, for example.

Mutilate-a-doll

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Nov. 28, 2010

Rating: 11

@hitman13, I haven't been able to confirm that pause stops working. Mine has been paused for well past ten minutes now. @Wutinic_Wutnold, I read all the comments, no need to beg for ++. Weapons spawn and shoot with the same key. 1 to spawn a pistol, 1 to shoot it after it's been spawned, for example. I'll add knife to the list of items I'll release in the future. I'll make a massive item back at some point. When I get the menu sorted...

Mutilate-a-doll

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Nov. 26, 2010

Rating: 4

@killR190, I'm still regularly updating, as people come up with great ideas. Couldn't have gotten this far without the players. Keep them ideas coming and check back occasionally for updates, or follow the forum thread (link in description) @Everyone, press B. It opens a save-menu, in which you can save your worlds for later use (or share them with your friends), instructions in the menu. Examples in forum thread and description.

Mutilate-a-doll

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Nov. 24, 2010

Rating: 5

@Densu, press P to unpause the game, or set time to >0 from menu if it's 0.

Mutilate-a-doll

Play Mutilate-a-doll

Nov. 24, 2010

Rating: 4

@gillstar34, it does explode. Maybe it's not so visible if you don't hit anything, but still. Maybe I'll add some sparkles at some point. @odd_one_out, "O" spawns a static square you can use to balance things in midair, for example. @DarthCabbage131, Not anymore, it actually shoots (as close as possible to) flames now! @Everyone, saving update released. Check forum post for more info.

Mutilate-a-doll

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Nov. 23, 2010

Rating: 4

I wish I had an awesome update to release as thanks for 10000 plays. Guess you'll have to wait for a bit longer. Saving/Loading progressing fairly great, no school tomorrow so I should get loads of things done, keep the ideas comin'.

Mutilate-a-doll

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Nov. 21, 2010

Rating: 2

@syaoranoni54326, if you know anyone who's willing to make sounds and/or music, let me know. I've pretty much never worked on the sound-front myself, so the current sounds are quite pathetic.

Mutilate-a-doll

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Nov. 21, 2010

Rating: 3

@Zephry, thanks for reporting the slomo, it wasn't working on bodyparts. Though I have a few guys betatesting these updates before I release them, something always slips through, as there are quite a few things to test... I can add a manual of sorts, if anyone wants to contribute in writing it, go right ahead. The game is coded in a program called FlashDevelop with Flash's ActionScript3 using Box2D physics engine library. You need to buy Flash (I use Flash CS3), but the other two are free.

Mutilate-a-doll

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Nov. 20, 2010

Rating: 0

@Guy_In_Armor, made bricks more durable. Numbers are easy to change. If anyone has other balancing suggestions, just tell me. It takes like three seconds to change a value such as breaking force. @poofacedmonkey, joints are a very likely addition at some point in the future.

Mutilate-a-doll

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Nov. 16, 2010

Rating: 17

@odd_one_out, yeeahhh... That happens. When you pull a throwing star slowly from the attached object, the joints might (for reasons unknown) stretch instead of break, causing mighty magical-looking things to happen. @fireballs591, I'm not even done with this one yet. Suggest things for me to add here: http://www.kongregate.com/forums/3-general-gaming/topics/124600-mutilate-a-doll-official-thread

Mutilate-a-doll

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Nov. 16, 2010

Rating: 2

Is it really not possible to use any kind of formatting in comments? Fill me in here, it's impossible to read that block of text.

Mutilate-a-doll

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Nov. 15, 2010

Rating: 2

@PiggybackList Fixed in the next version, thanks for reporting. @hitman013 Press P to pause, or set time mod to 0 from menu? @bamowmihead Tweaked size affecting the force required to make ragdolls bleed in the next version. Thanks for reporting it. @odd_one_out Can't seem to replicate the throwing star bug myself, describe what happened step-by-step, thanks. @Everyone I've successfully made an easy-to-use base for a projectile weapon. At some point in the future, I'll rework the menu somehow to make it easier to add things to it, then add a bunch of weapons and release an update. Teaser: http://i.imgur.com/EBAJH.png Here's the forum thread for everyone who hasn't found it yet: http://www.kongregate.com/forums/3-general-gaming/topics/124600-official-mutilate-a-ragdoll-thread Go suggest things and talk about being awesome and everything.

Mutilate-a-doll

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Nov. 09, 2010

Rating: 5

@odd_one_out and JoshinatorKY No need for anyone to get worked up over something like that. It was actually a bug I encountered with breakable objects, which I decided to use to my advantage. Circles can not be cut due to Box2D limitations, so I set the circle as a breakable object and gave it very high mass, meaning that it will just annihilate everything it touches, while not getting damaged itself. Been calling it The Annihilator accordingly.

Mutilate-a-doll

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Nov. 09, 2010

Rating: 3

The comment field likes to rape my beautiful formatting. Changelog: http://pastebin.com/VpbLtY8m

Mutilate-a-doll

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Nov. 09, 2010

Rating: 5

- Added hammer (H) - Added sword (J) (It's very dull, don't look at me like that) - Added brick wall (K)* - Added explosive object (Z) - Added flail (L) - Moved custom object drawing from J to M - Moved wall drawing from H to N - Moved ?? from ?? to ?? - Added red blood (Disabled by default**, enable by using negative bleed values) - Added pause on P - Fixed some collision detecting - Fixed slomo effects not working (collisions with enough force will trigger slomo, if the option is ticked) - Fixed not all items being affected by damping - Fixed not all items being affected by size - Fixed textfields not unfocusing when you close the menu - Forgot to update ingame help, I'll do that later. * Size will change the size of the brick wall, not the size of the bricks (if size is bigger than 4, it'll most likely do very bad things) ** Physics engine AND particle generator can get very laggy very quickly. Report all bugs, I will look into them ASAP.

Mutilate-a-doll

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Nov. 06, 2010

Rating: 7

Thanks for support and ideas, everyone. I'll be releasing a weapon update after weekend. New weapons will include: - Flail - Sword - Hammer - Suggest more.

Mutilate-a-doll

Play Mutilate-a-doll

Oct. 21, 2010

Rating: 26

@destructor297 (and others): If you manage to crash the physics engine (you can still see the menu, but nothing spawns and you can't see the green walls), it's possible to boot it by pressing the big fat panic button. It restarts the physics engine and resets everything. Very high, or negative values may cause things to break. But some silly limits are no fun either.

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