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348joey's Comments

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2099

Play 2099

Jul. 03, 2010

Rating: 6

here's a few things you could add: customizable keys- Because not all keyboards have WSAD in the same spots. better graphic quality- It's hard to even read things in this game. bigger screen- There's just not enough room to see whats going on, expecially since enemies often fly off screen. more noticeable arrows for enemies coming from top and bottom of screen- They're just so tiny we really can't even see them. ability to skip tutorial & intro- Once we see it once we don't want to see it again. Mutable sounds- We might have our own music to listen to while playing and don't want to have to listen to yours. great work so far though, keep at it!

Protector IV

Play Protector IV

Jun. 21, 2010

Rating: 0

Typo in Killing Grounds quest description. risk is spelled rrsk.

Time Decay

Play Time Decay

Jun. 08, 2010

Rating: -4

autofire option would be good.

Time Decay

Play Time Decay

Jun. 08, 2010

Rating: 0

went to shop, after going to the overworld thing, it just brought me back to the shop. Holding down while the overworld was loading ressolved this

Abduction!

Play Abduction!

Feb. 08, 2010

Rating: 0

Annoying bug. Whenever a new level is unlocked, the music starts over but keeps playing from before. Thus you hear 2 of the same song at the same time, then three, then four etc. only way i found to make music reset is to toggle the mute off then back on.

My Pet Protector 2

Play My Pet Protector 2

Jan. 24, 2010

Rating: 0

Glitch: Rolling mouse over Burial Tomb causes check mark to dissapear.

Battalion: Vengeance

Play Battalion: Vengeance

Jan. 23, 2010

Rating: 0

Ive played advanced wars. there are similarities. and by similarities i mean turn based battle. there isn't that much same in it. not copyright infringement.

Polar PWND

Play Polar PWND

Jan. 22, 2010

Rating: 0

Hate the stupid quality adjusts, pain.

Civilizations Wars

Play Civilizations Wars

Jan. 18, 2010

Rating: 0

Allow the adjustment of effects volume.

Civilizations Wars

Play Civilizations Wars

Jan. 17, 2010

Rating: 0

Same thing as new multiplier happens when you beat first boss, it keeps telling you that you can choose a new race.

Civilizations Wars

Play Civilizations Wars

Jan. 17, 2010

Rating: 0

Glitch: Once you reach a level that enables a new mode or multiplier, it appears after every level until you level up.

Civilizations Wars

Play Civilizations Wars

Jan. 17, 2010

Rating: 0

Allow players to choose any race from the start, and clarify what the diffrences are.

Civilizations Wars

Play Civilizations Wars

Jan. 17, 2010

Rating: 0

Runes on the victory screen need descriptions. Runes such as "prevent death" need further clarification. Glitch: Winning stage in less than 30 seconds does not award the "win stage in 30 seconds" rune.

Civilizations Wars

Play Civilizations Wars

Jan. 17, 2010

Rating: 0

On to glitches/bugs/things I forgot to say in last post. I should add that you need to clarify that boss fights are timed, it took me three tries before I even noticed the timer. Also, the AI for minators/giants needs improvement. During the mummy levels when giants come, they tend to just attack one or two spots, allowing you to retake most of the map unhinged, then take out the giants. This makes it feel less like endurance or a constant attack and makes it too easy. Anyway, glitches & bugs: 1. If you attempt a level with a certain score multiplier on, lose, and choose to restart directly form the 'you lose' screen, all the effects of the multipliers are turned off and the level starts on normal mode. On top of that, if you win on this reset mode, you still get the corresponding marks on the level display for winning in these modes. I will post additional bugs and glitches as I progressively find them.

Civilizations Wars

Play Civilizations Wars

Jan. 17, 2010

Rating: 0

O-K. Let me start with a few suggestions. 1. Create descriptions for your skills. Some of them, such as attack, are obvious enough to figure out, but critical skills such as agility remained a mystery. I can't figure out how agility relates to the rate that population increases. Other skills became obvious once they were used, such as support. 2. Limit experiance to the sum of the highest scores made in each level, with separate scores for both Mummy and Normal modes. The game seems far too easy otherwise. 3. Make yourself look more unique from Gemcraft. I've seen this map layout there already. 4. Allow players to choose the number of soldiers sent, rather than always sending half. There's probably more you can do to improve game as well.

Hexcelle

Play Hexcelle

Aug. 03, 2009

Rating: 0

BenderIsGreat, There is a mute, under settings in the menu. You need to first enter a game before you have access to this menu.

Stick Arena: Ballistick

Play Stick Arena: Ballistick

Jun. 29, 2009

Rating: 0

Won't load. 1/5

AyumiloveStory v2

Play AyumiloveStory v2

Jun. 16, 2009

Rating: 0

Too short, too easy, and you committed copyright infringement.

Loops Of Zen III

Play Loops Of Zen III

Jun. 05, 2009

Rating: 0

too easy

Micro Livestock

Play Micro Livestock

Jun. 05, 2009

Rating: 0

Ok idea, bad gameplay. 2/5

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