Here's a tip for the levels with circle numbers:
Add up all the square numbers in the level and subtract the total of the numbers on the left. From that number, you can determine how many times you'll need to use the circle number.
The controls feel too laggy. I release the button and it doesn't stop right away. I press another button and it takes a moment to go in the direction I pressed.
Having more colors in a level actually makes things easier. If there are five colors and only five moves, then all I need to do is figure out which move connects all of one color. There's no need to plan ahead if the number of colors is the same as the number of moves.
"I didn't even knew my own name"
"and then there was two guys"
"We have to count with each other"
"No cry, we are tough"
"The world always change"
English not their first language or just really bad at editing.
There's no real change in gameplay. Just match the tiles until you can't then the board reshuffles. Why it thinks doing it twelve times means twelve levels, I don't know.
Max the staff tree and get a little bit of the earth for def and hp. You can also get enough fire for the speed and soul gain bonuses. Get the max staff, the max +staff damage brace, and the max +hp, +def, +regen, and +speed rings. Then just spam attacks on the minions (and boss if he gets a bit too close) and use tidal wave every time it comes up. You'll mostly be running around, but it'll kill the boss eventually. If boss is too close, run past him. He'll hit you once, but you can survive and regen from that. Later, he'll keep teleporting. Just keep running this way and that, and you'll be fine.
As much as I like the Castaway games, this is just another idle farmville game. 1/5 Seriously people, stop playing these, you're only making it worse. Some people put actual effort into making content worthy of purchase but not necessary. When all the purchase is is a way to speed up an arbitrary timer, then it's just pointless.
Fixed it.