Nice game, have a cookie...but still you fail to grasp the fact that unmuteable flash intros can be pretty loud and annoying and people have been saying this for some years. Now is 2012 and you still didnt get it = fail! (why is it soooo hard to listen to "customers"/the people you are relying on to like your product??? I dont get it, it must be sinistre intent...)
Johnny is a sorry man pet of his leech of a wife. And the sorry dad pet of his spoiled fatso of a kid. He should try a life where such things are not mandatory for a day and see if it makes his mornings more pleasurable :)
please include a low quality option, and a medium one. i rather be able to dodge all the bullets in full speed than be able to see them in all their glory but slow moving and easy to dodge. Otherwise, great game, control scheme, music, stress factor, upgrades and difficulty all fits together nicely.
its missing a quality switch to become an all-time-classic. sound, visuals, controls, story all is ready to go to the hall of fame, but a retro-styled game needs a "shit quality" switch IMO :)
possible BUG: turning off music in menu at the start, then starting campaign starts a cutscene with sound. Imagine me listening to an audio player on low volume, after having turned off the blaring game music I turn up my music, start game and JUMP UP <
the mobile-like interface looks fugly and uninspired to me. What happened to the quirky style? Now the stick-figure-quirky doesnt go along with the sober mobile look anymore :/