I enjoy the game, but can't shake the feeling that anything I do makes no real difference; my characters deal the same damage with a sword swing using a 13-26 sword as they do using a 31-38 sword. My characters attack no more often with 100 speed than the ones with 30 speed. My character with 100 defence never successfully blocks using a shield of 40% block chance, and I literally missed 80 times in a row on someone with apparently 50% dodge chance. I enjoy the game, because it is good fun, but I feel like an audience member (my characters are NOT on auto) rather than a player, because nothing I really do matters. 3/5
Just to make it clear to some people: if you get 5 turns of block, it means you can be hit 5 times, assuming you block all of them, before the block wears off, BUT it wears off when that character next attacks, so it's only good against speedy enemies.
Also, I REALLY HATE all these +4% speed/defence/etc abilities. I mean, it'd be great if I had ten points in that, therefore +40%, and for each point I added into that skill the ability gave me +0.4 points. But instead it just gives you a flat +4% of your current skill value, meaning it's totally worthless using unless you've gotten like 50 in that skill already.
As for the game itself, it's great. A tad too easy for me (yes, I've gotten the hard mode achievements), but enjoyable nonetheless. More powerups needed (not more shields and shotguns, but extra ones like the pegasus boots mentioned below, or a flamethrower, or a bazooka, or something), and ammo of powerups really should increase as you level up; at max level a shotgun barely lasts 10 seconds, where before it seemed to last triple, or at least double, that. Different forms of bosses would be nice- a boss who attacked from the front and didn't recoil like the behind-boss does would be brilliant. Even better if you could fight them on a plain ground and their footsteps created the cracks you have to jump. Also needs an endgame boss. Good fun, but too short and too easy. Would love to see a sequel. This is easily your best game; keep it up. 4/5.
Pegasus Boots (or some variation thereof) could be introduced to allow the player to run across gaps for a limited length of time (would be best if the timer only went down when running across gaps), which means they'd serve as an anti-gap shield, where the shield is anti-monster. Naturally, they'd be incredibly rare. Just an idea.
The game itself is fun, but there are some flaws. There's no explanation whatsoever of how jump fuel, armour and magic restore (although they fully restore every level, except jump which restores whenever your feet touch the floor), and the upgrade system is strange. I personally went for wall upgrades, only to find the third was a wheel wall- "Excellent!" I thought, "it'll fire flames in every direction!" only to discover that it wasn't a wall at all, and it merely hovered around my character, which was not what I was hoping for. The rapid fire upgrade is meaningless because quickly tapping C is far, far faster, and I personally don't like how which upgrades are on offer is random. I'd much rather see all available upgrades in front of me, and even better, the locked ones, such as rapid fire. Overall, a pretty good game, but not fantastic. 3/5
Alright, figured out how to upgrade, get more ammo, and so on. I must say though, it's disappointing that I had to figure it out, as easy as it was. Also, what's the point of these waiting times for upgrades? It just seems... I don't know. I just don't see the point in them. Anyway, still got the not-loading error, but I can play a game each time I refresh the page, and each game lasts long enough, which is fine.
I'm only able to load a single game after clearing the cache, then the second game does not load. Also, could you please explain more about Bollars- are they bought with real cash only or earned with achievements, and what about Boins? On an unrelated note, what's your obsession with starting everything with B? Boins are Coines, Bollars are Dollars... are Boxheads Soxheads?
Wow, didn't realise just how much I'd written until I had to split it up into three parts due to the 1000 character limit. As you can see, I have plenty to say about it because it IS very fun, but it could so easily be improved.
There should be upgrades for increased money earned from kills or increased money over time, and I'd like to see more than just the four same upgrades for each unit class. That said, I do very much enjoy having each unit with their own special ability, albeit used unwisely due to zero intelligence (if there's a paladin coming up (the guys immune to fear), why on earth can't dragons and beholders use their specials on the paladins instead of the first thing to come close to them?), so units should probably have some sort of priority for using specials on the strongest units, or any unit carrying treasure. Monsters should definitely be capable of attacking two or three units at a time too. Overall, it's a good, enjoyable time waster, but I can't shake the feeling that it just doesn't meet its potential. As I said, 3/5, but taking into account what I have said and hopefully updating it would boost that up to a 5/5 (especially removing that invincible priest glitch).
My spells seem to be doing nothing on monsters or enemies, even when fully upgraded, minus fear, and seriously, fix that damn invincible priest glitch. On another note, why can't we keep unlocked spells and units for hard modes? The hardest level in the entire game is the one where you've just unlocked skeletons, on hard mode, it really is. I wouldn't know about the game's music due to playing it on silent, but even with all these faults, it's not a bad game. Could also do with increased types of each unit; two seems disappointingly low, whereas only one more of each would be a hell of a lot better.
Minor spoiler alert.
It's a fun game, but it only gets a 3/5 for me. Firstly, the interface is very poor; took me a long time to figure out that you click the corner of a page to access other parts of the upgrade system (seriously, why do that?), dragging food is really annoying, especially for beasts and, when you've got every base unit and some upgrades, the screen is ludicrously crowded. On top of this, too many times has a unit become obsolete- rats are totally overshadowed by spiders, skeletons are totally overshadowed by ghosts, ghosts are totally overshadowed by beholders, which are totally overshadowed by dragons. In the end you only use spiders and dragons. It's ridiculous. Undead are way too few in number (6 for beasts, 4 for undead and 1 for monsters (although perhaps 2 for beholders) would be much better, including the population increase upgrade), and spiders should be more offensive but less defensive than rats, which would help balance the two out.
How do I get off the "Kreatures" upgrade page and onto a different upgrade page, like spells? If I go to level select then upgrades it goes straight back to "Kreatures", and I see no back button.
Strong erection hardened zipper. Pfffhahaha. Some nice word combos here. It's a nice idea for a game, and the game itself is good, but, firstly, it's very short. Secondly, Dot and Shooter have NO USE WHATSOEVER. "Strong armored *word* special" and "missile" are all you need. Would be better with difficulties, or just more levels where using "armored dot" and "strong shooter" is totally necessary, where the use of specials is rare. Good game, but could be vastly improved, and doesn't meet its potential. 3/5
Strong erection hardened zipper. Pfffhahaha. Some nice word combos here. It's a nice idea for a game, and the game itself is good, but, firstly, it's very short. Secondly, Dot and Shooter have NO USE WHATSOEVER. "Strong armored <> special" and "missile" are all you need. Would be better with difficulties, or just more levels where using "armored dot" and "strong shooter" is totally necessary, where the use of specials is rare. Good game, but could be vastly improved, and doesn't meet its potential. 3/5
Seen before in Gravitee and even Angry Birds In Space. Adds nothing new. Also, do you even understand your own quote? E=mc^2 has NOTHING to do with gravity.
Taking note, thanks!