Hmm, I'll clarify because it didn't happen again- if the fired ball comes in contact with three white balls at the same time on level 19, two pop and one stays faded- continuing the level leaves a remainder ball so you must restart. Please fix this.
Monkeytroubles, I have literally no problem avoiding the tackle of boss #8, and my speed has been upgraded once, due to the large amount of comments say its effect is minimal- what you need to do is not even attempt to hurt the boss while it's tackling, just focus on staying on the move and on the edges of the screen- you can easily get all the way through that boss only being hit by the orbs. Also, to the developer of this game, Trutruke, don't add miniature/alternately coloured versions of previous bosses into levels. Don't ask me why, it's just a really, really bad idea. Probably because of all the effort made into that boss, you then just copied and pasted it a thousand times on each level after that; it's tacky. Don't do it.
Very nice game- the only criticism I can think of is that, because the shield is not always up (granted, it would look stupid if it was), it takes a little while to get used to the range in which Helios can be deflected. Great game though, well done. 4/5
Just so you know, adding walls to trap dumb penguins doesn't make the game harder, only more frustrating, which makes me far more likely to quit. I wouldn't mind the walls if, say, higher level penguin heads made them smart enough to walk around walls.
I know I'll be vastly rated down, but the story, the music... I was vastly disappointed with the ending. Good game though, but the ending ruined it for me. 3/5
I feel slightly disappointed with the new classes- as much as I enjoy the ideas, their primary abilities should be what they are described as; the Necromancer should focus more on raising the dead than magic attacks, and the BeastMaster should focus more on summoning animals than firing arrows. The Rogue is fine, however. Necromancer could have "revive dead foes within 5m to fight by your side as skeletons" or "summon a demon who flashes a firey blast in front of you" as his abilities- see how I altered your Necromancers' cone attack (the last one he learns) and made it more necromantic? Beastmaster should be able to swap ridden wolves for bears, which are faster, and allow an eagle to grab his arrow mid air, turning around and flinging it back into the foe, hitting them twice. The current abilities just need a little editing.
"Enemies can take buffs too!" would absolutely make my day, plus hugely increase the challenge and allow for a boss, so some counter-buffs would have to be made or something, but that would severely increase the challenge and make it great fun (not that it isn't already). 4/5- still room for improvements.
I picked the flying bird for one reason- the looks. Ok, I love the idea of the birds' evolution, but come on! The swimming bird, for example, should evolve into a Kingfisher or a Swan, NOT a seal with a birds' face. Strength could be an Albatross- huge birds- climbing a Woodpecker maybe (they hang on trees while making their hole) and flying a Peregrine Falcon. Now, obviously, I do not expect these to look realistic, in fact I love the current graphics, but seriously, a bird evolving into a fat man, a tall man or a seal, all with birds' heads? It's all just a bit too silly. Still, at least flying came out fine. 4/5- good game, but I simply don't like the final evolutions' graphics (except flying).
once you've unlocked the second pistol, how do you change your pistol to that one? I have all three pistols now (pistols are clearly the best) and still don't know how to change between the three. :P
:)