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Neon Race 2

Play Neon Race 2

Feb. 25, 2012

Rating: 1

You should definitely make cop cars become rivals during a rampage, rather than a typical red car. Nice game though, 4/5.

Zombies, Inc.

Play Zombies, Inc.

Feb. 23, 2012

Rating: 1

I love how a company that's losing £2,000,000 every single day can still hold the world at ransom, so long as it started with a little cash. Also, the game's good, but every time you buy the Corporate Capacity upgrade, the difficulty spikes ridiculously. Once you've bought that final upgrade, you can totally forgo all finances, for you'll almost certainly be in huge debts, and just rush attack everyone. Still, great game- 5/5.

Developer response from AethosGames

If it worked, then it's a worthy strategy!

Hands of War Tower Defense

Play Hands of War Tower Defense

Jan. 25, 2012

Rating: 2

I think you might have gotten it the wrong way round; it makes more sense for mages to deal massive damage at a slow rate, and for knights to do rapid attacks. Still, love the Hands of War series, and this is no exception. It's good fun to unlock new tower types as you go on, although the ally system is a bit messed up- once your hero is level 28 or so just doing any mission for anyone will get 6000 points towards making them your ally, but it takes ages to do the same at a lower level, meaning you unlock all the best towers just before you finish, which is a shame. The game's extremely fun once you've gotten ally rank with the merchants, but yeah. 4/5 because it could be improved, but thanks for the game!

Kingdom Rush

Play Kingdom Rush

Jan. 03, 2012

Rating: 0

I'll admit, it took me a while to realise that the upgrades you do on your castles do not just apply the ones you've gotten from the stars- silly me.

iR obot

Play iR obot

Dec. 10, 2011

Rating: 0

How do you get 1500 IR for the Scorcher's max upgrade? I've got Construction and Banker maxed yet I'm still 100 short...

Piggy Wiggy

Play Piggy Wiggy

Oct. 27, 2011

Rating: -6

Love the eating animation, that's for sure.

SIN CAR

Play SIN CAR

Oct. 25, 2011

Rating: 4

It's "sine" by the way, not "sin".

Sentinels: First Wave Beta2

Play Sentinels: First Wave Beta2

Oct. 22, 2011

Rating: 2

New units could include stealth bombers, which are easily visible, but cannot be targeted automatically- controlled guns have to be used. This could create the problem of "What if I ran out of ammo?" but oh well. New commander ideas could include a sniper which is you. This means a really hyper powered, super slow cannon which can decimate the enemy, but has a long cooldown. If you could find a way to add a controllable plane to be used as commander which has fast burning fuel instead of ammo, that would be an amazing final, most expensive, commander. Perhaps Frank gets a tank at max upgrade, Sam a car with a minigun on it and Katrina a controlalble plane, all of which can run out of fuel. That would be awesome. I know this is just a beta (alpha?) but yeah, 5/5 for potential.

Sentinels: First Wave Beta2

Play Sentinels: First Wave Beta2

Oct. 22, 2011

Rating: 2

Well, Bloons has a worthy rival. Awesome. I'd love this more if Sam's ammo drained just a little slower- the other two are fine. Achievements would be nice, both in-game and on Kong, but more importantly- the commanders need upgrades that carry on through each and every level. As KillerKoala says, more commanders, which are locked at the beginning, as well as new weapons, would be wonderful. There also needs to be better music, louder sound effects for blowing things up, and , most importantly, MAKE THINGS MORE VISUAL. What this game has that no other game does is the fantastic visual side to it, which could be done better. Allow zooming in when in control (as an unlockable upgrade, preferably) and make things brighter. Make things more real.

Hanger 2

Play Hanger 2

Oct. 16, 2011

Rating: 3

Am I the only person who tries not to use up and down where possible? Personally, I use my timing for pressing space to determine the length of the rope. Nice game though- pure fun. 4/5 (while it's great, there are better games.)

Epic War 5

Play Epic War 5

Oct. 05, 2011

Rating: 3

Two more things: I don't like the cheesiness of the animations- why do the minotaurs do a full body dive each and every swing? I wouldn't mind if that was some sort of critical hit animation (though I do hope you don't add random critical hits), and why do archers walk back to the castle aiming with their bow? There needs to be a separate retreat animation for at least ranged units, and retreating should be somewhat faster than advancing. It's not all bad though, I do like the new encampment system, where there's a small base you have to destroy, though I certainly don't like there not being one big base at the end of each level, as with all the previous Epic Wars. Worse still, I can win a level and continue fighting. Enemies certainly shouldn't continue fighting. I'd rather you couldn't get a victory if there were still any enemies left, though. It's not a bad game, I just have quite a lot of complaints.

Epic War 5

Play Epic War 5

Oct. 05, 2011

Rating: 1

I must agree with d swabey that the maps are getting shorter and shorter, and I, personally, am not a fan of this new art style either. There is, however, one complaint that I cannot go without saying- after picking the burning skeleton, clearly the better hero in my opinion, I read a short-ish passage which was quite a read. It did, however, specify that his voice was evil- that you could hear hell in his voice (or something similar)- and I loved this. Then, upon starting the first level, I hear him say "Go to Hell!" in the silliest, most pathetic attempt at monstrous I've ever heard. I wouldn't mind this if the passage had read "his voice bellowed, echoing deep within the other man's chest", but it said his voice was very different. I was hoping for a demonic whisper, and instead I got a 16 year old putting on a deep voice saying "Go to Hell!". How sad.

Villainous

Play Villainous

Sep. 11, 2011

Rating: 6

I'm trying to imagine this game done with unity (the whole 3d-ness of it and all)... the only game on Kong that would truly be worth more than 5/5... would probably have to pay for it though

Accelerator

Play Accelerator

Sep. 05, 2011

Rating: 0

If you could add a hard mode, with no crosshair, that would be nice. Great game, by the way.

Developer response from TenebrousP

NO CROSSHAIR D:

Spectromancer: Gamer's Pack

Play Spectromancer: Gamer's Pack

Sep. 04, 2011

Rating: 1

When against Galador in the League of Heroes, if your 5th type is not the same as his, beast, it does not get reset to 0 when you activate a card of this type. I do not know if this was intentional, so I'm filing a bug report.

Developer response from fighter106

Honestly, it is a bug. I will update it 20 Minutes. Thanks for reporting the issue.

ESCAPE

Play ESCAPE

Sep. 03, 2011

Rating: 2

Bug report: the laser is always at the bottom of the screen or above. Going at maximum blur does not increase the spacing between you and the laser. Please fix this.

Developer response from IncredibleApe

This is not a bug. If you could completely outrun the laser, it would not be able to create the feeling of tension the laser adds to the game. The laser speeds up over time, so you are still at an advantage if you climb more quickly, but you are unable to trivialize the threat.

ESCAPE

Play ESCAPE

Sep. 02, 2011

Rating: -3

Space works too...? Then why'd you suggest escape?

Defend your nuts

Play Defend your nuts

Sep. 01, 2011

Rating: 2

Boy, this squirrel does more to defend his nuts than that one from Ice Age

Frantic Frigates

Play Frantic Frigates

Aug. 31, 2011

Rating: -7

The eyes on the second boss are too difficult for me to dodge- I can upgrade my ship's speed as high as I can and can't do it. When they go out I get caught and when they go in I get caught if I don't time it carefully, but I ALWAYS get hit by the eyes when they go out- it's so hard!

We Are The Robots 2

Play We Are The Robots 2

Aug. 16, 2011

Rating: -2

The blocks should always spawn at the centre of the top of the screen- if I have a large build up near the top left, and all I need is a yellow, and a yellow appears too far right for it to be added to the build up, that's frustrating, not fun. Please change this. For now 3/5- too frustrating to be fun at the moment, and it's just another reskin of the many, many games like this.

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