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The Horde

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Oct. 13, 2008

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Yes, fire damage is done over time.

The Horde

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Oct. 13, 2008

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Ok, adding that to my to-do list grumzar. There's also a speed button now guys!

The Horde

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Oct. 13, 2008

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Ok, some minor updates: - there is a maximum upgrade time so at some point if you upgrade towers a lot the time it takes to upgrade won't increase anymore - your kills reset if you lose a level - there's a maximum range that can be reached by upgrading

The Horde

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Oct. 13, 2008

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* in the sandcastle

The Horde

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Oct. 13, 2008

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You can get me on chat a lot too to talk about ideas / suggestions / bugs.

The Horde

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Oct. 13, 2008

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Speed control is coming. I'm constantly making minor changes which will hopefully over-all make the game less laggy too.

The Horde

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Oct. 13, 2008

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Ok, the money bug, while awesome, no longer works.

The Horde

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Oct. 13, 2008

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Fixed level 2's 7th (I think) round where the trolls were coming out too far apart, and tweaked level 4 slightly, and added round starting bonus (round number * 5) gold.

The Horde

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Oct. 13, 2008

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I'm about to upload what I think will fix that bug.

The Horde

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Oct. 13, 2008

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Working on the restart button now.

The Horde

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Oct. 13, 2008

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Ok. I've made upgrading more tempting, now it also increases the range by 10% and reduces the firing rate slightly.

The Horde

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Oct. 13, 2008

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Ok, I'm back to do some more work on this.

The Horde

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Oct. 12, 2008

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Ok, I've tweaked the cannon damage again, and also check out the imbuing on arrow and cannon towers, it's quite cool.

The Horde

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Oct. 12, 2008

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* no way to edit, but the only thing Blizzard did to them was insist they change the name from Freecraft because it was too similar to Warcraft. There's also a stack of other flash games out there based on Warcraft.

The Horde

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Oct. 12, 2008

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I don't know if they care too much about fan works, there's a 4+ year old open source project called Stratagus that is a remake of Warcraft 2 using Warcraft 2's graphics/sounds.

The Horde

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Oct. 12, 2008

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Sorry I've been tweaking the cannon towers to make "spamming" level 1 cannon towers less effective.

The Horde

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Oct. 12, 2008

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Ok I got those changes uploaded. Also level 8 now uses both paths for mosnters.

The Horde

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Oct. 12, 2008

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Alright, I'm working on the levels so 1+2 have 12 rounds, 3+4 have 18 rounds, 5+6 have 24 rounds, 7+8 have 30 rounds. I've also fixed the speed display and made the armour actually do stuff but I'll be maybe an hour getting this round of updates uploaded. Thanks for all your suggestions guys.

The Horde

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Oct. 12, 2008

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Gizzer - can you clarify? Virgel - yup, with you guys' helping it's getting better by the hour. SaintAjora - revising the latter chapters now.

The Horde

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Oct. 12, 2008

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Ok, @allaroundthecity - fixed that, thanks for letting me know. @ Deathmax4 - I'm looking into the tower selecting problem. The cheating thing, meh, it's single player so it's not like you're affecting anyone else, at most a highscore on kong. The lag thing's a tough one, I'm doing some more optimisations that'll hopefully trim a little more of the work off it. @ Virgel - I've just slightly increased the multiplier for monsters' health that increases it each round, we'll see how that goes. Level 5's been made a bit harder too.

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