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The Horde

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Oct. 15, 2008

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@ nurak - it's a work in progress, and you're welcome to join us in discussing what needs to be done in The Sandcastle chat room.

The Horde

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Oct. 15, 2008

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corizon - I'll check it out, it's always a possibility that I introduce bugs whenever I fix or change anything heh.

The Horde

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Oct. 15, 2008

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It's funny you should mention that cause I just came in to upload.... amongst other things... immunity to elements and resistance/weakness against specific towers. The elemental effects do stack, the glow effect kind of doesn't but the damage does.

The Horde

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Oct. 15, 2008

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Berty - yeah I'm working on a special mode you can toggle that'll disable all the graphical effects if it lags for you. Rygel - working on tweaking a few things atm, uploading soon.

The Horde

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Oct. 15, 2008

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Alright I'm back to do some more work on this. Elecid - good point. Boomclack - lol. : )

The Horde

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Oct. 14, 2008

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lol good work deathmax4 :P 100,000,147 kills haha.

The Horde

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Oct. 14, 2008

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lol guys. Ok I fixed the cannon tower, I stuffed up the damage for it some time today when I was allegedly fixing things.

The Horde

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Oct. 14, 2008

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The downside is you wouldn't be able to see when a tower is imbued or a monster is frozen/poisoned/burning while you had that mode on.

The Horde

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Oct. 14, 2008

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What about if tomorrow I make a special mode and in that mode the monsters and towers don't animate or glow at all? I think that might help a lot and you could toggle it only when you need it too.

The Horde

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Oct. 14, 2008

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Ok, it will now only play at most 6 tower firing noises and 6 monster dying noises at a time. The upgrades have been reworked imbues now get better too. I'm running out of ideas on the lag, there's a lot going on in the game today's changes were very extensive. I'll have another go at speeding it up again tomorrow but I have a feeling it's going to end up carrying a 'minimum requirement' badge.

The Horde

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Oct. 14, 2008

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Good point Punctuality and Virgel, I'll make the subsequent upgrades better.

The Horde

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Oct. 14, 2008

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Oh yeah the armour I changed too. It now removes a % of damage, for instance with grunts have 3 so it calculates the tower damage then removes 30%. I've got the code in to make monsters weak and strong against certain towers which will even that out, but at the moment they're all weak against everything and strong against nothing.

The Horde

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Oct. 14, 2008

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And I desperately need to do a sound manager that'll limit how many sounds play at the same time heh. I think that'll help the performance too.

The Horde

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Oct. 14, 2008

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It's coming along really well. There's a few more things some people wanted to see added to it and after that it'll be done with the beta label: - buy more lives - select tower targetting mode - veteran system for towers giving bonuses on damage / range - add firing rate info to option panels - cancel update - staggered round bonuses, $50 for 0 monsters escaped, $30 for < 5, $15 for < 10 - actual points system + points for left over gold - a user-controlled hero you can attack stuff with

The Horde

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Oct. 14, 2008

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grumzar - yeah I introduced that bug yesterday heh. It's one of the many things I took care of today. Other new stuff include range circles showing when you place towers, next level information on tower panels, and a tonne of stuff that should make it run better.

The Horde

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Oct. 14, 2008

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Ok I've done some more optimisation, the maps are now 1 single image instead of being constructed with 300 images from the tileset. That will hopefully help a little. :)

The Horde

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Oct. 14, 2008

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Ok I think the tower panels issue has been resolved. This issue has been the cause of other problems too - towers not being selectable and thus upgradable etc.

The Horde

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Oct. 14, 2008

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Ok, working on those bugs and suggestions now guys.

The Horde

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Oct. 13, 2008

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Yeah I know it can get a bit laggy with a tonne of stuff on the screen. It's getting better though.

The Horde

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Oct. 13, 2008

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Ok I've reduced the effectiveness of the upgrades a little and slightly increased the multiplier which gives monsters more health each round.

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