It's funny you should mention that cause I just came in to upload.... amongst other things... immunity to elements and resistance/weakness against specific towers.
The elemental effects do stack, the glow effect kind of doesn't but the damage does.
Berty - yeah I'm working on a special mode you can toggle that'll disable all the graphical effects if it lags for you.
Rygel - working on tweaking a few things atm, uploading soon.
What about if tomorrow I make a special mode and in that mode the monsters and towers don't animate or glow at all? I think that might help a lot and you could toggle it only when you need it too.
Ok, it will now only play at most 6 tower firing noises and 6 monster dying noises at a time.
The upgrades have been reworked imbues now get better too.
I'm running out of ideas on the lag, there's a lot going on in the game today's changes were very extensive. I'll have another go at speeding it up again tomorrow but I have a feeling it's going to end up carrying a 'minimum requirement' badge.
Oh yeah the armour I changed too. It now removes a % of damage, for instance with grunts have 3 so it calculates the tower damage then removes 30%.
I've got the code in to make monsters weak and strong against certain towers which will even that out, but at the moment they're all weak against everything and strong against nothing.
It's coming along really well. There's a few more things some people wanted to see added to it and after that it'll be done with the beta label:
- buy more lives
- select tower targetting mode
- veteran system for towers giving bonuses on damage / range
- add firing rate info to option panels
- cancel update
- staggered round bonuses, $50 for 0 monsters escaped, $30 for < 5, $15 for < 10
- actual points system + points for left over gold
- a user-controlled hero you can attack stuff with
grumzar - yeah I introduced that bug yesterday heh. It's one of the many things I took care of today. Other new stuff include range circles showing when you place towers, next level information on tower panels, and a tonne of stuff that should make it run better.
Ok I've done some more optimisation, the maps are now 1 single image instead of being constructed with 300 images from the tileset. That will hopefully help a little. :)
Ok I think the tower panels issue has been resolved. This issue has been the cause of other problems too - towers not being selectable and thus upgradable etc.