Are you aware of a bug with Artifact tooltips? If I mouse over my Max level stat point artifact, the gem cost is displayed as "None", the next artifact I mouse over shows "None" as well. All artifacts of the same cost, for example, 8k will also read as "None". It corrects when I mouse between an 8k and something of a different cost. It does not correct when the artifacts tab is closed. If you mouse over a maxed artifact, close artifacts, open artifacts and mouse over something it doesn't happen. Sorry for the wall.
Reloaded a save from before auto-try again was added. New unlock researches started researching without me clicking them. Enemy compression is done researching and i'm Dread1. It's not like I can use compression yet, so it's not that important.
Is there a reason why the Speed option doesn't use a multiplier for base values as well as faster animations? Like multiply gold gain/resource gain as well as animations to a lesser degree. Just a lag saving alternative to the speed option. If somebody would be willing to expand on this idea, or explain why it wouldn't work i'd appreciate it.
Just an idea, but i'd like to see individual metrics for turrets. Maybe a toggle button or key like selling that would open a window for a turret on click. If you don't like that you could make a Turret stats button bellow stats, or make your stats page tabbed or sectioned somehow (would also help to decrease the amount of information displayed at once). This would be for displaying stuff like kills per second, hits per second, hits that land vs shots fired, etc... You could display the current turret layout on this page with a turret selected, like a yellow hexagon instead of a blue one. I've also noticed that DPS fluctuates a lot based on current %chance bonuses, should this be tracked over time and AVGed to display a more accurate DPS? Thanks for reading, tell me what you think, and thanks for your continued work.
Why does it seem like my researches are completing early? This research will take over an hour, check back in 10 minutes and it's done. Not that I mind.
I am still enjoying this game, I took a break to play something else but decided to come back. I would appreciate a "NEXT" button, it would purchase for the next bonus. I would also appreciate being able to see if I could afford at the selected amount, an example would be graying/darkening the colors if I cannot buy. Just something that tells me if I can/can't without me clicking on max or checking numbers, thanks. Please keep working on this simple game, I enjoy this style of idle and I don't get overwhelmed with too much going on like I do with swarmsim.
Nice work on this game, thanks for keeping at it. Minor bug in garden, don't know if it's been fixed. But the two areas start with tangerine when it looks like it should be tangerine and bitterpad. Can't wait to see what else you add.
Multibuy isn't calculating correctly. It only costs the last level purchased. So next level of an upgrade costs 84.8K at level 25, if I hold shift to buy it only costs for level 30 and not the levels in between.
For the purposes of grinding, can you add the ability to set your level? If I decide to see how high I can get, then I want to grind again I have to hit previous and wait for each wave to end to get to where I want. Thanks
Will look into that.