It's like cookie clicker, but you can win, and therefore stop playing? I look forward to my upcoming freedom!
All this talk about a mystery bone is making me curious. I'm probably going to click it when I have the option.
Hmmm.... There doesn't seem to be a way to publicly respond to a developer's response, so: I probably should have mentioned that overall I did like the game. Although I considered the guesswork/die-and-memorize bits bad features in a puzzle game, it isn't like they domninated the entire game or were so bad that I didn't push through them. Sorry if I came across as harsh and for not mentioning that in my original comment.
Is there a trick to solving level 12 other than trial and error? If so, I would like to know what the clue is. If not, I find that kind of level design annoying in a puzzle game.
For the Bourgeoise achievement, I reset my upgrades to get rid of Homing Beacon, Rabbit's Foot and Rain Dance, thus making it harder to accidentally pick up a grey goose.
I didn't think of getting rid of the Phoenix Pendant until after I managed to get the Consolation Prize, which is okay since it wouldn't have been worth the time it takes: Dying three times in five seconds isn't all that hard if you try.
Suggestions for badges: "Back in my day..." (Easy) Reload a saved game after fully upgrading a weapon. "You've got to ask yourself one question: Do I feel lucky?" (Medium, I guess) Fire a non-upgraded shotgun until it is empty. "I fail to see the problem" (Impossible) Play this game without realizing that it's too full of bugs for badges to be a good idea.
Thanks for your response. I didn't think that it would be annoying, sorry if it ruined all fun for you.