Decent relatively quick idle game. More information about how tiles and upgrades actually work would be nice, as would an indication of how much you can upgrade something, or if it's theoretically infinite.
It feels like the paddles aren't immediately responsive, probably because of how they accelerate when you press the button. It's more sluggish than a real machine. Decent game, though. Upgrades that give more features to the machine would be awesome.
Two questions: How do you move crew from one ship to another? How do you get more storage space? If those questions are answered in the game, I've missed them.
If you recall a ship the crew assigned to it should be available again.
You can upgrade storage by building rooms on the station, which is unlocked by the "Foodbase Construction" skill.
New physics plus arrow controls makes it a lot better. Next thing to improve gameplay would probably be some short Coyote Time, since a lot of the time it feels like jumps don't trigger properly if you try to jump quickly after landing, or in that steep slope in the third stage.
It's harder to stop than to start. Just trying to stop a jump or even position yourself on a platform is too twitchy. Those physics just don't work well for a precise platformer.
Thank you, the physics will be corrected in the next update - Removed the effect of wet floors. Unfortunately, changes in the physics of the character are not possible, due to the fact that you will have to redo the entire game over again.
Cleared this game, and then I noticed that the previous one had a few levels added since I played it... Chains weren't that bad. ;) The hardest part is when some parts of the image are out of focus, which messes with how large the pieces appear. And unique perspectives are fun.
Simple, but that's what it says. Save button should maybe say save/load instead, and it would be nice with an option to just overwrite saves rather than deleting and saving. Could use more events, but it is what it is.
Neat game. Main complaint is that the colours don't feel like they make sense with all combinations, so I constantly have to re-check how many of each go in each line and column.
We are glad you liked the game and happy to hear your feedback. About the color mixing, we could not find a better way to do that. Its quite hard to explain, but using 3 colors to represent proportion of numbers of blocks is quite a challenge. Don't know if there is a perfect way to do that. Maybe thats why there is not a lot of games doing so.
Take a look, we just uploaded a new version of the game, with more ways to play.
Best regards.
Overall decent game with no major flaws. A few minor ones, though.
Some of the text is hard to read, and the game is overall rather dark, so if you don't have a good monitor, a not too bright room, and good eyes, the game is inaccessible. I'd suggest an option for light levels, and the option to click on text to get an easily readable textbox of it. The camera controls are also a little weird. In the room you move the camera one way, but if you zoom in on an object, the camera is reversed. Either is fine, but both makes it inconsistent. Finally, the numbers on the final puzzle are slow to click on, and only go one way. A minor annoyance, but easily fixed.
That said, the puzzles are good without moon logic solutions or outside knowledge required. And that's really the most important part, since a puzzle game without good puzzles just fails.
Fairly short and bare-bones, and the text colour is bad. When you decide what colour to use, read it yourself and see if it's readable. Don't just pick something like red because the colour represents something forbidden or locked.
Most of the time, you can make a qualified guess if the knowledge isn't possible to know beforehand. If you do all you can on one side before hitting a light, and take the most complicated path, you're usually on the right track.
Great game. The story and setting ares unique and interesting, and even if all of the characters aren't interesting in and of themselves, they've got tales to tell that are.
Kinda fun game. Has a few flaws, though. The "Patience" achievements should really be for the pacifist achievements, since those really take patience to complete. The last two bosses are annoying, since they actively prevent you from firing at them by coming at you from below. That makes it feel tedious as you're mostly just waiting for a chance to be able to do anything at all. It's just not good boss design, since you can't shoot down. Stopped playing once I came to the last boss. However, I do like the upgrade system, especially as you can downgrade if necessary for achievements. Could use more variation, but it's overall a solid game.
Thanks friend for the feedback, this is my first game in this style, level, upgrades and bosses. That's why I take all of these comments as lessons for an upcoming game, which I'm sure to do, like a GOSPACE 2.0. But overall, thanks for playing :)
If you recall a ship the crew assigned to it should be available again. You can upgrade storage by building rooms on the station, which is unlocked by the "Foodbase Construction" skill.