I don't tend to like luck-based games, which the challlenge was. Then, I ended up with a +27 guy so I just got over 1000 with a few seconds left. And the perfect guys showed up. Dump, and pray for happiness before the game ended or he left to the top. I was with the guy less than a second. So, does the "unlucky in games, lucky in love" saying fit here? And on which side?
This was... surprisingly fun, actually. Looks like it would be some blah wannabe-flashy 3D game, but the physics are solid enough to work as a 3D puzzle. Also, Toshi is kinda cool. Would be funnier if she complained instead of died, though...
One of those surprisingly interesting games. Though the last few levels were more about completing the puzzle so that the beams actually had a possibility to go through, and after that checking the laser strength. Finally, check all denominators so that the combiners would work.
A very simple and rather fun game. The physics could use some tuning, and I find that the pointed ball often gets stuck at surfaces, which takes down the grade.
Great game. It's fast-paced, especially for a defence game, and there aren't annoyingly many waves which just grate on your patience. More statistics would be nice, like kills the last wave (rather than the entire day), and damage dealt.
Fun, adventure game, sort of like in between Shadow of the Colossus, and Knytt, although it doesn't quite reach up to those. I manage to get up the cliff again, and I only by accident took one gem. You need about every endurance fruit you can get, save for about one. Oh, and I didn't get the lightning, which makes it easier, since you get more endurance. Or infinite.
Not so much discovering the truth about the mystery as discovering that there is a mystery. Which frankly leaves a story untold. Still, decent game, great atmosphere.
Interesting, but kinda easy once you figure out that magnet pays for itself with few if any upgrades. If they get too big, just use radioactive, or use the magnet to cut down the bars directly.
I broke the game. With the Moo car, I lost the wheels, and then I got about a few hundred Woops!, which in the end gave me some 3 million, in one run. Otherwise, I'd like to see a more expansive upgrading system, with separate upgrades for speed, fuel, acceleration, etc. And a far crappier car to start off with.
I one-shotted Waizer with a speedy Stark one build. Deathblow + Power-Attack or Counterattack = 300-500 damage. The toughest fight was probably against a very tanky mutant before I had gone from defensive to offensive, and onto the Potency sphere. I also made the mistake of getting Unbeatable, which made my character weaker due to the loss of the counter bonus, and, as I perceived it, worse dodging and parrying. Waste of skillpoints.
It's an interesting idea, and the story is okay. It's a shame the controls are as shoddy as they are, as it makes the difficulty seem so fake. It's not a good game when most of the deaths are due to poor control.