@Orangeruffy I'm nowhere near unlocking wishes, but I've read that this is because your progress per tick is so low that it gets rounded to zero. I think I've had the same thing happen with NGUs -- and going offline not only didn't fix it, but took away the progress I'd already made toward the next level!
@Thebeastly98 It should have been reduced by 1%, as that's 10% of the loss you had, but it seems like the game divided your loss by 1.1 instead of multiplying it by 0.9. The same thing just happened to me when I got the "Einstein brain" achievement, which is supposed to be a 20% reduction -- I was at 3.8% loss, so it should have gone to 3.04% (which would have been displayed as 3%), but instead it went to 3.2%.
The first Kongpanion monitor I unlocked isn't working -- it's the one on the branch of the upgrade tree that goes up from the start. When I first unlocked it, the box for the powerup I had just bought didn't change, and the monitor went from snow to solid black; after the next launch, it was snow again. (I've also unlocked another monitor, which worked correctly.)
@jamuspsi I've confirmed that the two perks that unlock Two Slices are C-combo (the 50-trick one) and Tasty Pi **. I'd also like to see leaderboards for the number of games played to earn the You Win The Game and You Win The Game More achievements -- I think I've found a way to get the former in as few as seven games, but I want to be able to prove it.
@Kingtarol I assume you mean Tasty Pi ** -- the first one gives you 314 free gold. But even worse: Reaching level 15 unlocks Easy As (1, 2, 3). Easy As * (which you get by performing it 25 times) unlocks the Three in a Row trick, which you already unlocked by reaching Level 8.
I got this alert while the game was loading:
"An error occured running the Unity content on this page. See your browser JavaScript console for more info. The error was:
InvalidStateError: A mutation operation was attempted on a database that did not allow mutations."
After I dismissed the alert, the game appeared to finish loading, but nothing happened when I clicked the Ready button.
The levels didn't display properly for me. The numbers showed up fine, but the colors and boxes were partially erased by ghost images of previous levels -- at least, until I reloaded the page.
First upgrade for each of the first 5 rings that costs more than the $100,000 for purple level 1: blue level 17 ($107,479.99); cyan level 61 ($101,257.30); green level 178 (103,489.96); yellow level 467 ($101,783.23); red (after 1 mini-ascension) level 983 ($100,737.38).
@UltimateChaos You don't have to rest immediately after beating a zone -- you can go into the next zone with your remaining health, spells, and potions. If you manage to beat that zone as well, you're considered to have beaten it on the same day as the previous zone.
Are the items I can buy based on the ones I sold? I just found myself having to buy an item and immediately resell it, because all five of the items for sale were worse than the ones I already had.
Level 2-9 was the first one that I needed to consult the walkthrough on -- the solution involves dragging a group of 4's including the +/-2 square down 2 notches. It wasn't obvious to me that, when that square couldn't go down to 0, it would stay at 2 rather than go down to 1.
@SolemBalance At least you don't have to keep paying; one 50-kred purchase permanently unlocks the ability to buy silver packs for coins, and one more does the same for gold packs. Ingots (silver bars) help you upgrade your cards: spending 20 ingots on a common, 80 on an uncommon, 300 on a scarce, or 1000 on a rare card (on the Crafting screen) has the same effect as choosing that card from a pack.
@DrQuadE They're already in the game (although it uses a lowercase K for thousands) -- just click on the Options menu (gear icon) and change Number Format to Engineering.
@thundershock616 Easy _does_ give you special resources (the orange blocks), but only from the bosses that come every tenth wave. This is explained in the tooltips that appear when you mouse over the special-resource icons on the difficulty-selection screen.
On day 171, I took the longest possible route to the green planet's core -- and still reached it. Got 49,333 material that day.
Day 175, I got the powerful red achievement and the candy drill. Probably could have gotten it sooner if I hadn't been trying to do it with the hornet hull and thermo booster.
The recently badged games list says "1 Badge" for this game now, but I still don't see an achievements tab on the game page. Is it supposed to be there?
It's a site bug that we're still looking into, sorry!