Here's a thought. Make the monster info window transparent when using the "range" slider. A lot of the time, I have to guess because the range is covered up by the info window.
If you're only just starting out, don't fall for the game speed trap. Later on, when you've unlocked the final tier of passive water monsters, one removes elemental shield(chance), and the other teleports the enemies back to the start. The chance to trigger resets each time you move them into that range, so you can retry say, 10 times or more, vs three or so times, via ab(using) the layout saves(upper right corner). Afaik, switching off the (x2 speed) under "options" WILL NOT revert you back to the absolute minimum speed.
@evoluchien They give the requirements when you click UBV4 under the Planet tab.
Dimension Beamer L50+
Black Hole+Might L100+
20k+ Light Clones
10M+ Clones
2 each of Defender, Assassin, Mage, Supporter, each dungeon 50
All UBV2 defeated.
Weird glitch whereby challenge mode nerfs the monster damage as appropriate, but impossible to level because the levelling costs are as per the normal game.
@Draconavin: You need to check your Consecutive Waves stat on your Stat Page. You can also play a little dirty by reloading the page right after leaking, before it saves. If you're at a higher wave, save available, but you're about to leak due to a shield, save and refresh. It will reroll the shields for that wave, and hopefully be more favourable. Only do this for rhe badge. As you get higher, the "default" is for enemies to come with multiple shields, necessitating the purchase of the "reduced chance of elemental shield" upgrades from multiple sources, in order to ensure the lowest chance of shield(and Water Exotic Squiddler to further neutralise)
Something to take note: The gold portion of your daily bonus is actually reduced until you put down towers. Went from 20m to 30m just by loading my towers vs an empty map. Might just be after prestiging, but still worth taking notice of.
@KeeperBvK spent a few days trying to max out all daily missions to accumulate diamonds. Also, do the tournament that shows up every 3 days. All the little upgrades work with one another. Try to focus on only 2 towers and all other towers are just for support. When you unlock the exotics, they really help.
Taken about 3 weeks so far, and I'm at Wave 920+ continuous. All in all, not that impossible of an impossible badge, but still quite a grind, if you're not using a guide. Definitely reroll Artifacts when you unlock Tier 4,because you're 99% guaranteed to max out all the easily maxable ones, and that's a pretty huge boost in power(also, some of your lower damage boosts will probably get traded on for higher tier versions, which is another power boost).
Incognito tab trick works. You should probably resize your window/graphics(ctrl minus on most browsers) so that you can fit both on the same screen.
1. Set up a lobby. No Helicopters, one AI player.
2. Incognito, open this page. Sign into Kong.
3. Focus on beating the AI, then your dummy with your non-incognito tab.
4. Then make sure you click "reconnect me" on your winner while the fireworks are going on.
5. Done.
The best thing to use against the carriers seems to be the Death Awaits spell(they count as bosses). Try to max it out as much as you can by the time you get the Carriers to the high teens(scientific notation). It will still take like 4 castings to take one down. The other thing to do is save up for a week to buy the 1000 diamond resource pack, so that you can use the Tech tree(for path) to make each Tech carrier more profitable.
Would be nice if both the carriers' HP were reset each day, rather than having us have to spend 50 gems just to lower it. Alternatively, have the 50 gems hp lowering be a daily thing, rather than something that you HAVE to do just to overtake it. Maybe have the carrier start at 5B each day, but every time you beat it, it goes up by 1000, so 5B, 5T, 5Qd, 5Qt, etc. So you can spend the 50 gems(and get back 10 for beating it), or you can try to summon it a few times until you wear down that 5B, rather than a sunk cost that never actually seems to pays off(because the current rate of health increase far oustrips the 75% hp reduction).
Nvm. Seems you can lower it by prestiging at the previous halfway mark, and it will lower each time(lowest is 50). It should probably still be capped though, otherwise if you're at Wave 10000 or whatever, you'll have to get all the way back up to 5000 before you can prestige again.
I feel like there should be a lower cap to prestige, especially if there's a daily task tied to it. Having it keep going up to half of your current wave makes it really hard to hit the 10 prestiges a day cap unless you have all the speed up bonuses bought.