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Theory of Magic

Play Theory of Magic

Oct. 27, 2019

Rating: 0

Reminds me of Oregon Trail. In a good way.

Theory of Magic

Play Theory of Magic

Oct. 27, 2019

Rating: 2

The path of an Alchemist, the path of a Necromancer, the path of a Druid, the path of a Fire Mage, the path of a jack of all trades. I think it's interesting to contextualize these fantasies with their experiences and priorities at early game, mid game, late game. What does a neophyte that seeks to become a necromancer do? What is different between that and someone just trying to accrue assets?

Theory of Magic

Play Theory of Magic

Oct. 27, 2019

Rating: -2

If there's a soft reset mechanic to explore other paths, I don't think it should be the standard "more gems = +x% more quantity". It's more work, but I think unlocking talents that you have a limited cap to choosing at reset would be interesting. Like a fallout trait system or something. Where you go through the whole tech path to get like an achievement, and perhaps there could be some generic ones. I don't think the whole mass reincarnation gameplay fits. Cool and interesting game to think about, hope there are many iterations to come.

Trial of Temptation

Play Trial of Temptation

May. 13, 2019

Rating: 10

I wanted to see an ending where, either after seeing all the endings or specifically the gong ending, there is another ending for striking the gong a second time. I'm pretty disappointed, seems either an attempt to ridicule virtue or just go for shock value. 3/5 stars, entertaining for a little although I don't think I'll take anything away from it or remember it later.

Magirune

Play Magirune

May. 05, 2019

Rating: 0

Pretty fun

AntiVillain (-OneShot-)

Play AntiVillain (-OneShot-)

Mar. 26, 2017

Rating: 0

Fun game, really cool premise. I was hoping to get a look at the girl who caused everything though.

SkillQuest

Play SkillQuest

Nov. 05, 2015

Rating: 48

It would be good if we could tell synergies by the skill button glowing a color. For example, if you hover over fishing, healing and summoning would glow green (if you have it locally) because fishing boosts those skills, and healing would also glow yellow or something to indicate healing gives a boost to fishing.

Reactor Incremental

Play Reactor Incremental

Jan. 29, 2015

Rating: 3

Seems cool but very unpolished and unfocused. Some of the upgrades are redundant, you could only get them at the point where you've already moved on to the next tier. Seems like there's a lot of flab that could be cut out aside from the upgrades as well. I'd like to see Reactor Incremental 2 reworked from the paper up.

Idle Blacksmith

Play Idle Blacksmith

Sep. 05, 2014

Rating: 2

it would be great if you could see how many bars/ores it takes to produce something when you hover over it when it's being produced

Auto Turret

Play Auto Turret

Aug. 04, 2014

Rating: -4

cash production is broken. it scales obscenely well just as a formula contrasted to the other paltry additions to "multipliers" that take absurd amount of research point investments. each successive upgrade to "multipliers" diminishes, for example multibarrels goes from 100% to 50% to 33%, whereas the income is always going to increase by 95%. Buying a cash production upgrade will pay for itself in 270 seconds... a "multiplier" upgrade will pay for itself in 1000 seconds if we're being generous and wrong.

AdVenture Capitalist

Play AdVenture Capitalist

Jun. 07, 2014

Rating: 9

There's always money in LeMonada Stand.

Psychedelic Sprint

Play Psychedelic Sprint

May. 15, 2014

Rating: -3

would be cool if we could increase likelihood of certain songs, even if we had to use coins to increase/decrease it.

Developer response from Loius

If you didn't know, you can disable songs in the Options menu (click the panel next to the green 'Play' triangle). Adding a chance per song setting would squish the Options menu more than I'd like right now, but I'll keep the idea in mind.

Mighty Knight

Play Mighty Knight

Apr. 22, 2014

Rating: 1

really interesting twist of adding allies to make a normally bland genre fun

Learn to Fly Idle

Play Learn to Fly Idle

Mar. 21, 2014

Rating: 1

Damn, Dodo Homeworld 666 is the last planet to destroy. Need more things to ice!!!

Learn to Fly Idle

Play Learn to Fly Idle

Mar. 19, 2014

Rating: -1

Research the research so you can research more while you're researching more. So you can get more research.

Painters Guild (Alpha)

Play Painters Guild (Alpha)

Jan. 31, 2014

Rating: 1

I like how you can just drag your furniture outside, and maybe even play the entire game outside too.

Painters Guild (Alpha)

Play Painters Guild (Alpha)

Jan. 31, 2014

Rating: 15

Mechanics that would probably be explained if there was a tutorial; 1 when next to his teacher, whether or not the teacher or Leonardo is sleeping, occasionally the teacher will pass on some knowledge to help Leonardo level up, up to the teacher's skill level. 2, when working on a painting simultaneously, the blue paint smears are the skill contributions. When a yellow one appears, its because the speed of both pupil and teacher aligned on the same painting at the same time for bonus contribution. 3, the Buy button is not to buy the buy the game, it's to get upgrades.

Dynetzzle

Play Dynetzzle

Jan. 23, 2014

Rating: 0

I've often finished a level only to panic and think if I made a mistake, to look back to the first circle and realize that I didn't put one number in. Maybe an indicator of remaining squares that need inputs? Glowing square background, glows more the fewer that remain?

Dojo of Death

Play Dojo of Death

Jan. 19, 2014

Rating: -1

Little pacing issue, ramps up too slowly.

Idle Mine

Play Idle Mine

Jan. 01, 2014

Rating: -24

Wow, such grafic, so pretty.

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