Flawless control and very effective level design, but the music felt to motivational and combative and the death noises were to enjoyable to listen to, and the oppressive voice was also motivational. Well, regardless 5/5.
Also, I think some past-lives carry-over in terms of stats would be good. If you give, say, 20% of the past life's stats, so you level up to 100 and then rebirth, your new life would have 20% of your level 100's stats. Go to level 100 again, and rebirth, and the first life which had boosted the second life's stats by 20% will only boost the third life by 20% of 20%, or 4%. Or something to that effect, because it would make creating a life more interesting if you compound the various race's upsides with another races, for instance combining an undead's will, a dwarfs luck, and then a giant's strength, which makes your age selection more interesting. And perhaps, small permanent boosts.
It's a good thing all these intolerant messages are being posted from those who's discomfort is eroding their mind. The levels would be a lot harder if there were invisible walls.
Yes I just love how my game play of stare at screen of zombies go back to base and upgrade is now revolving around game imposed achievements and missions. Which are further validated by the gold you get.
Let's take all the things that are bad in app games that are there to make money, and make a game with just that.
Yknow, to make money.
Because some people bought donuts.
I like how you went to the effort to make a second control scheme, I tried it out but I found myself using the wasd anyway so I figured I might as well stick with traditional wasd. But I still like how you went for innovation and trying new things with it. And on a side note, while I expect none of this to be getting to the developer(s), I think having an unknown threat level would be nice, upgradeable of course, where at first it is only sort of reliable because of random % increase or decrease of the threat, but you can upgrade it for more reliable data.
0 interaction speed.... is really overpowered. With 400k saved up by round 46 easily, I'm pretty much coasting along. Granted, it's on easy, but money is clearly not an issue.
hmmm , thank you for feedback we will balance it tonight