Oh yay, another grinding game. This is a lot like rpgs, except none of the actual game mechanics and just a lot of minigame grinding. OH BOY EXCITING. /sarcasm
Little Spoiler: Guys guys guys, the best way to train attack reactions and skills and passives is the goznor zombie attack. You can go in and out of the temple, and they'll respawn, and you can fight one zombie at a time quickly. A save crystal and the YALORT priest is nearby for heals.
Protip: Using skills gets you experience. Spam Huff Puff, in the battles, then go to the crystal, heal up and get your mp back, and repeat. You will level up significantly faster than aimlessly wandering around fighting monsters.
@shadowex1650 I was hallucinating apparently, as I wasn't seeing a linear boost, but a % boost based off of the base stats. I double checked, and it was indeed a linear boost, so... whatever.
I wish that stat items gave a multiplier like items if they don't already. That way, there's no need to worry about when you use them to make sure you are being efficient.
A lot of people don't understand the purpose of the blue units, and just look at the numbers and say "useless". Well, that is the information you're provided, but it's a shame you didn't go out and get your own information. Blue units tend to do area of effect. For example, the barbarian leaves a giant slash for a few seconds that does area of effect damage, that is, all units in the area of effect get hit. If he hits two enemies, that's 2x the damage that's listed, 3, and it's 3x. Simple math. Red focuses on a single target. Anyway, it's true that the maker didn't focus enough on gameplay elements, and there is a lot left desired, and instead focused on the art. It's a shame, because there's a lot of potential.
Omfg, I love this music. And the game. It'd be rad if you could alter the speed of the TD and that alters the sound of the music as well. 5/5 anyway though!
What's the point of tying achievements to moral? If you aim for the achievements, you go for all of them, so that would determine your moral, if you go for the moral, you don't know the achievements, or if you did, you'd withhold yourself from doing stuff? That's pretty much my only concern.
As a game, it kind of left me a bit disappointed. The jumping felt a bit awkward, and the struggling with inertia was a pain. I felt that there was a lot more you could do, and that you could convey a lot more. As an artistic piece, I didn't really get much from it. It seems other people did though, so that's wonderful.
Why did I read the comments before I played this game. Geez, it's like youtube, wait for the adverts to pass by reading the comments, spoil whole game instantly.