Can we get a "bring the next line" button that lets us work on multiple lines at once? Killing one block at a time is REALLY slow. Also, another vote for the box collector shots not stopping the game.
Ghost speed (both the monsters and the square men when they get hit) are ridiculously slow. There's no use for all the speed of the square men when the maze has no choices and is just one long path and there's no way to deal with the monsters. Agree that progression is PAINFULLY slow. Neat little pac man clone, but no interest in continuing it as an idle game as it lives now.
super clunky interface (at least on chrome on my mac mini) and yeah, the lack of ability to rotate pieces really takes away the feeling that you're in control of your game. The rolls of the dice in the pieces you're given is really the only autonomy you have in the game. Also the undo feature isn't explained very well. I didn't realize it dealt you another set of pieces if used as soon as you got a new set of pieces. Seems like you should just call it "reroll" or something and let it just replace the pieces you have with new ones. Agree with the other comments; game doesn't feel done and certainly is pretty but screams of "let me see if I can figure this programming a game thing out".
also, the money per tick during trials should go up as the level progress. To grind out the last few upgrades, it's far faster to let 25 bikes almost all finish on level 3 then to wait and wait and wait for a batch to make the trip on level 6. Even though the reward for finishing on level 6 is MUCH greater, by the time even 1 makes it across, you haven't earned NEARLY as much for upgrades as if you just let it perfect an earlier track. My assumption is with the upgrades (steering, accel, pop, few points in the others) maxed, later tracks will be easier.
what's the point of merging equipment? I'm up to a couple of 30's and they don't appear to be making any difference. Also, the adventure location dropdown stays at wherever you were before a rebirth even though it's actually reset you to the safe zone.
Goes from being mildly enjoyable to infuriatingly difficult with no in between. Last boss is a less in frustration with no viable way to defeat him. Upgrades stop too soon and the final boss just gets in your face (all the way to the left of the screen) and just fires masses of bullets followed by directed shots, making them impossible to dodge for all but the most diehard bullet hell enthusiasts.
how many recruits is max per type? It also seems that the 10x buyer thing is off. I'm just starting out, but say the one i'm on is 500 and the tenth one is 1500, there's no way that buying those same 10 should be in the millions, as listed if I click on 10x. =/
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3) Some better way to tell what factories are producing what. Maybe something as small as how many jobs are in each factory's queue would be helpful in the later levels when managing 3+ factories and deciding where to put new contracts.
4) The smaller scale map is appreciated, but i ended up having to zoom in on my flash player to see the numbers. 2's, 3's, 5's, 6's, and 8's all look way too similar in that font at that size and I was wasting too much time clicking and wondering why my money wasn't going down (ie thinking it was a 6 slot contract but it was actually 2). 1's and 7's also, but to a lesser extent.
All badges obtained. Nice little game; unlike most other things on Kong. 5 stars from me.
A couple of things I would improve:
1) definitely add an untimed mode or an alternate mode where you have to get X profit and the time it takes you is your score. Or a simply untimed mode where you just climb as high as you can. Just playing around in this kind of game is half the fun.
2) The method of new contracts coming online seems to be a little too random. There were points, esp when replaying early levels, where there were NO available contracts on the map for a solid 20 - 30 seconds. When trying to improve a score, that's game breaking. Maybe force a new contract to show up when there's only 1 or 2 on the map and they're all full?
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How in the heck do you do the final level with 3*s on everything? I've golden leafed every level, have all the skills but one maxed out, beat every other level on golden leaf difficulty with ease, but suddenly I can't make ANY headway on the final level... anyone have any tips?
why can you not hit any lower than 90%? Seems dumb when I constantly end up JUST off the green, so I can't putt, but I keep overshooting the ENTIRE green when I hit with the bar AT ITS MINIMUM.
Does anyone know if you can have more than one specialty building at a time? I saved up and have a fully upgraded super monkey building and I don't want to lose it by buying another.
I have been staring at this one for over an hour now with no progress. I don't want to cheat and I don't want to do trial and error... can anyone point me in the right direction? http://i616.photobucket.com/albums/tt247/Ciffy/stuck.png
Yep this feature is already in the TODO list.