The puzzle with the four vertical "bean" shaped screens with rotating tally marks seems illogical. I don't understand it and can not find any pattern to solve.
How do I *EQUIP* the equipment? Only one of my employees is using a piece of equipment and I don't even know how I set them to use it, while the other's aren't using anything... My equipment is just laying there unused....
All you need is the level 5 sword. None of the other "Ammo" items do as much damage. Armor and HP bonus items make the game easier, but you can run through to the final dungeon with just the sword easily.
Well done, I was able to quickly adapt to the physics and earn back to back Sharp Shooter awards consistently. This reminds me of the mechanics of GunBound, a fantastic artillery game from several years ago. Wind affected trajectory, but there were multiple different characters/weapons to choose from, all with different abilities and shot weights/wind resistance. There were different maps with elevation changes, so positioning mattered a lot. Also, wind direction and speed was a little more clearly marked. Consider these concepts for improving this game, or to impliment in your next game.
Hi Conner999! Thanks for the suggestions. I'll keep those in mind for the next game(s). I considered using level design, but chose to keep it as simple as possible. Power-ups are available as IAPs (plus a trial option) or as short-timed bonuses. These come in handy in the upper (16+) levels. Cheers.
What does "Project 360" of the base upgrade tree do? I haven't been able to figure it out, thought I have tried testing in multiple ways, for instance by playing level 1 without buying any towers. It doesn't seem to make any difference in damage, fire rate, or range...
Mixing items is the most useless and tedious part of this game. There is no reason not to include an auto-combine. I am sitting here using low level upgrades to dig because it is so much LESS fun to sit and click a million times to put the parts together over and over. I would like to upgrade, but it feels like punishment...
Boss kill: Max lasers and bomb regen. Destroy it easily, in a light show that Disney can't even touch. (Preferably, with techno music blaring. Mm-tsh-mm-tsh-mm-ths!)
OMG... Is rank 8 for real? I can only think of a couple of words with q and x... And none of them start or end with the prefixes or suffixes in this game?
Creating monsters and selling them is FAR more effective for making money than charging max price for admission. ($50) You can sell a Kraken for up to $1700, when it costs $90 for ingredients!?!? That's about one thousand eight hundred profit! =D
Lame! I knew I was going into a tough room so I saved the game... I went in and my teammates died so I quit WITHOUT saving. ... When I load the game my teammates are dead, along with their unique weapons... This is why I HATE auto-save. @#(*$
Hi Conner999! Thanks for the suggestions. I'll keep those in mind for the next game(s). I considered using level design, but chose to keep it as simple as possible. Power-ups are available as IAPs (plus a trial option) or as short-timed bonuses. These come in handy in the upper (16+) levels. Cheers.