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Dacke's Comments

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Cube Colossus

Play Cube Colossus

Sep. 23, 2009

Rating: 0

Pretty good game. It could be much better if more effort was put into the story/writing. Much of the dialogue passes by too fast to read. The parts I managed to read were filled with grammatical errors.

Epic Battle Fantasy 2

Play Epic Battle Fantasy 2

Sep. 18, 2009

Rating: -1

This game is a sexist piece of crap.

Sacred Seasons MMORPG

Play Sacred Seasons MMORPG

Sep. 16, 2009

Rating: 0

The game claims to be free. It turns out it's not. 1/5

Twin Shot 2: Good & Evil

Play Twin Shot 2: Good & Evil

Sep. 13, 2009

Rating: 0

I'm with Devant on his pseudo-highground. I won't even try the game, thanks.

Pyro II

Play Pyro II

Aug. 22, 2009

Rating: 0

Pretty good game, but it suffers from poor level design. A good tip is to use some playtesters who can give you feedback before you release the game.

Dynamic Systems

Play Dynamic Systems

Jul. 12, 2009

Rating: 0

Locked content. 1/5

Cargo Bridge

Play Cargo Bridge

Jun. 09, 2009

Rating: 0

I'm a big fan of bridge building games and this game has potential. Not being able to move connection points is a huge minus, though. If I can't modify my bridge as I go along, it just feels frustrating to try to improve on it.

GemCraft chapter 0

Play GemCraft chapter 0

Jun. 06, 2009

Rating: 0

Locked content. 1/5

Sonny 2

Play Sonny 2

Apr. 28, 2009

Rating: 0

Limited content. 1/5

Orbital Decay

Play Orbital Decay

Apr. 18, 2009

Rating: 0

I liked the game. Some of the dialogue flashes by too fast for me to be able to read it, even if I ignored the rest of the game.

StormWinds: The Lost Campaigns

Play StormWinds: The Lost Campaigns

Mar. 14, 2009

Rating: 0

Locked content. 1/5

The Space Game

Play The Space Game

Feb. 16, 2009

Rating: 0

Harvest: Massive Encounter ripoff.

Mud and Blood 2

Play Mud and Blood 2

Dec. 02, 2008

Rating: 0

Needs mute button.

Pandemic 2

Play Pandemic 2

Jul. 23, 2008

Rating: 0

The tutorial solution is very poor. It takes forever to watch and gives very limited information. It would be a good idea to have a written (ingame) tutorial aswell, letting the players read what they need when/if they need it.

Open Doors

Play Open Doors

Jun. 22, 2008

Rating: 0

The concept has great potential, but I find myself forcing my way through most levels rather than thinking my way through. Maybe it needs to be easier to see how the doors move, without having to push them.

SHIFT 2

Play SHIFT 2

Apr. 20, 2008

Rating: 0

A concept that could be turned in to one of the great puzzlers of all time. An actual game that just throws all that potential away. Sad.

Balloon Invasion

Play Balloon Invasion

Mar. 04, 2008

Rating: 0

Moosifer, don't be silly. You don't need to be a developer to be a good critic. Looking at the games you've "developed" also shows that it takes more than a 'D' to know good from bad.

Balloon Invasion

Play Balloon Invasion

Mar. 02, 2008

Rating: 0

In game badge columns: 1) Flak shots fired (fire few) 2) Buildings built 3) Special raids 4) Balloons shot in a row 5) No balloon has reached 80% (etc.) of the screen 6) Enemy dropped few bombs 7) High Flak accuracy 8) Oil produced ((?) don't have it myself) 9) High prestige earned during the battle

TwoThree

Play TwoThree

Feb. 27, 2008

Rating: 0

It seems like the collision detection is slightly flawed. When juggling a big "enemy" smaller ones can pass through your fire and hit you as all the shots are absorbed by the big enemy, even when the smaller ones are closer. Still an awesome game: 5/5

TwoThree

Play TwoThree

Feb. 27, 2008

Rating: 0

Brilliant concept and a good implementation!

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