It’s kind of retarded to make you play through an online game in order to unlock the part you want to play. 1) I play online on different computers – that’s the charm of intrnet games. You can play them on the internet and the internet is everywhere. Forcing me to play through the story once on each computer is pretty lame. 2) Some of the computers I use, reset the internet cache at regular intervals, once again forcing me to play through the story. 3) The game still is made for a 3 handed person.
Trick 2:
If you have the hole-in-one-guide you can also use another trick:
1) Put your main game and your help-game exactly on top of each other.
2) Start the same level in both games.
3) Start a shot in you main game window.
4) Use alt+tab (for win) to switch to the help-game (with hole-in-one-guide active) and while keeping your mouse button pressed simply move the cursor to the exact position on the help game and then release the button.
5) When you release the button, the ball in the main game will be fired as if you were pointing at the golden hole-in-one spot in that window.
My two tricks for getting all platinum:
Trick 1:
Use two open games at the same time. Try to find an exact spot for hole-in-one with all the help turned on in one window (and keep aborting shots until you find a spot). Then switch to the other window (with the active chat and all the help turned off) and use the spot you found to get an instant whole in one. You can use planets/stars/letters etc. as “landmarks” in order to find your way back to the exact pixel.
No, it’s definitely not a ripoff of Blueprint. Both Blueprint and this game, however, are obviously inspired by The Incredible Machine from 1992. They are however not ripoffs – that would make every platform game ever made a ripoff of Donkey Kong.
bluedrago912: My solution for Lumbermill is to first climb the first wall, so that you stand next no the lower saw. Next, simply create an anomaly exactly where you stand, that is directed towards the right upper corner. If used right, this will throw you right through, without any fuzz.
When shooting the velocity of the shot is not relative to the velocity of the ant, and gravity doesn't work on the shot. This means that when you fall fast you can't break the fall by shooting an anomaly in front you, which game-play-wise makes very little sense (it sucks).
This is all it takes for me not to want to play a game:
"Be carful not to lose all your lives, if you do, your account will be reset."
People take time to get in to and play big games because it's fun. If you can lose all your progress, much of that "fun" is lost. It makes as much sense to have that in a game, as capital punishment makes sense to have in a society. It just makes everything generally pissy.
Depending on how you distrubute your points, some levels become unbeatable - not just harder but actually unbeatable. That is one of several bugs, but is totally unacceptable.
What's the point of having 5 different actions, (Eat/Talk, Use hand, Look, Move, Use Item), when it would work perfectly with only 2 (Do action, Use Item)? All it would require is a bit more effort put in to the game, but the playability would increase greatly!