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Dacke's Comments

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Grid16

Play Grid16

Feb. 27, 2008

Rating: 0

1/5 for aggressive music with no mute

Pillage the Village

Play Pillage the Village

Feb. 16, 2008

Rating: 0

The biggest problem is the way lag is handled. When the game lags everything moves slowly, except the timer for the coin-fade-out. This means that the coins are still in the air when they disappear, making it extremely hard to catch them.

Treasure Seas Inc

Play Treasure Seas Inc

Feb. 13, 2008

Rating: 0

Um. I've got map 2 so when I press "2" map 2 opens up. But when I click it in the inventory map 3 opens up. Two maps in one-bug. Also: fix the thing with the lives, perhaps use savepoints instead of lives.

Hexiom

Play Hexiom

Dec. 14, 2007

Rating: 0

I think the method is to have a standard strategy for packing the bulk as fast as possible, like starting from a corner and packing tight from there. If you do it enough times you will eventually luck out.

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Dec. 14, 2007

Rating: 0

It has hotkeys. Just press the number on your keyboard, corresponding to the number under the building. Aslo: it’s not a proper remake, as the central concept has been removed and been replaced speed-clicking-action.

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Dec. 14, 2007

Rating: 0

When going for the impossible badge, the impossible part lies in the fact that the screen starts to shake so much you can't see what's happening. When you get to a certain point the game it suddenly starts to freak out.

Anika's Odyssey

Play Anika's Odyssey

Dec. 13, 2007

Rating: 0

Very nice to see a badge, one of the nicest games I've played.

Find the Dinosaur (English Version)

Play Find the Dinosaur (English Version)

Dec. 11, 2007

Rating: 0

It's almost always ok to spell things wrong, but one time when it's unacceptable is in a word game. I understand that you're not so good at English, and that's ok, but please don't make word-based games in a language you haven’t mastered.

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Dec. 11, 2007

Rating: 0

Like most Missile Command clones this game totally misses to copy the one thing that made the original a classic. The original was all about creating chain reactions and you had to plan the explotions in order to survive, which added strategic depth to the game. This game, however, is just about hitting the missile closest to you.

Super Crazy Guitar Maniac Deluxe 2

Play Super Crazy Guitar Maniac Deluxe 2

Dec. 10, 2007

Rating: 0

Of course it needs a mute button. I might want to listen to something else on the computer while playing the game. You shouldn't be forced to choose between the in game music and no sound at all.

wOne

Play wOne

Dec. 02, 2007

Rating: 0

Pretty good game, but it lacks that special surge you get when hitting a slope in Elastomania.

Beetlewars

Play Beetlewars

Nov. 26, 2007

Rating: 0

Nice game. I don't get the point of the insults and obstructive signs, though.

Find the Dinosaur (English Version)

Play Find the Dinosaur (English Version)

Nov. 23, 2007

Rating: 0

There is no "Estegosaurio" in English/Latin. The descriptions says Stegosaurus, which is the correct name. 1/5 for wrongly spelled words in a word-game.

Telepath RPG Chapter 2

Play Telepath RPG Chapter 2

Nov. 19, 2007

Rating: 0

In this game you can save yourself to death. If you save when in the middle of a mission, you have no way of healing, resurrecting or levelling up. If you are not properly prepared, you have to start over from the beginning of the game. That is very, very bad game design. I challenge you to find a commercially successful RPG where you can’t level up or get stronger in order to complete the next challenge you are facing.

Telepath RPG Chapter 2

Play Telepath RPG Chapter 2

Nov. 18, 2007

Rating: 0

Pretty nice game! In a good RPG, however, you should always be able to prepare before you tackle any certain story-based challenge. I could not find any way to improve me or my team before Mission 2, so if I had spent my money badly by then I couldn't complete the challenge. You should allow the player to have random encounters at any given point in the game.

Bot Arena 3

Play Bot Arena 3

Nov. 16, 2007

Rating: 0

The career mode is fun and relaxing. The challenge mode is improperly balanced. In a properly balanced training/challenge mission you should easily win if you get the point and always loose if you can't figure out a good strategy. In these missions you have to keep at it for so long, even after gaining a big advantage through proper strategy, that you will inevitably slip up and loose. It would work much better and be more fun if the enemy simply had less armour.

Bloons Tower Defense 2

Play Bloons Tower Defense 2

Nov. 15, 2007

Rating: 0

Thank you, fellow nit-wits. It is possible you like to play a game over and over until you figure out all the details, but I don't. I don't want to play to level 40 before I'm told exactly how many bloons the boomerang’s multi-target-upgrade can destroy (it turns out to be 5). Information that is hidden inside the game, buried in tons of semi-humorous crap include: The specifications of piercing darts, the first boomerang upgrade, larger bombs and laser vision. We also don’t get to know the immunities or special properties of led, black and white bloons. (And possibly more that I don’t know of yet.) Once again: To hide such information inside the game is extremely bad game design, but if you prefer mind-numbing trial and error to intelligent strategizing, I guess this is your game.

Bloons Tower Defense 2

Play Bloons Tower Defense 2

Nov. 15, 2007

Rating: 0

EXACTLY where is that, then, txw122711?

Bloons Tower Defense 2

Play Bloons Tower Defense 2

Nov. 15, 2007

Rating: 0

The lack of instructions that explain the special properties of towers, upgrades and bloons is quite simply retarted.

Bloons Tower Defense 2

Play Bloons Tower Defense 2

Nov. 14, 2007

Rating: 0

It's very, very bad game design to have central information hidden in random text messages that flash on the screen for a few seconds, half way in to the game. Yes, I actually need to know how the tower upgrades work in order to complete the game properly.

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