The biggest problem is the way lag is handled. When the game lags everything moves slowly, except the timer for the coin-fade-out. This means that the coins are still in the air when they disappear, making it extremely hard to catch them.
Um. I've got map 2 so when I press "2" map 2 opens up. But when I click it in the inventory map 3 opens up. Two maps in one-bug. Also: fix the thing with the lives, perhaps use savepoints instead of lives.
I think the method is to have a standard strategy for packing the bulk as fast as possible, like starting from a corner and packing tight from there. If you do it enough times you will eventually luck out.
It has hotkeys. Just press the number on your keyboard, corresponding to the number under the building. Aslo: it’s not a proper remake, as the central concept has been removed and been replaced speed-clicking-action.
When going for the impossible badge, the impossible part lies in the fact that the screen starts to shake so much you can't see what's happening. When you get to a certain point the game it suddenly starts to freak out.
It's almost always ok to spell things wrong, but one time when it's unacceptable is in a word game. I understand that you're not so good at English, and that's ok, but please don't make word-based games in a language you haven’t mastered.
Like most Missile Command clones this game totally misses to copy the one thing that made the original a classic. The original was all about creating chain reactions and you had to plan the explotions in order to survive, which added strategic depth to the game. This game, however, is just about hitting the missile closest to you.
Of course it needs a mute button. I might want to listen to something else on the computer while playing the game. You shouldn't be forced to choose between the in game music and no sound at all.
There is no "Estegosaurio" in English/Latin. The descriptions says Stegosaurus, which is the correct name. 1/5 for wrongly spelled words in a word-game.
In this game you can save yourself to death. If you save when in the middle of a mission, you have no way of healing, resurrecting or levelling up. If you are not properly prepared, you have to start over from the beginning of the game. That is very, very bad game design. I challenge you to find a commercially successful RPG where you can’t level up or get stronger in order to complete the next challenge you are facing.
Pretty nice game! In a good RPG, however, you should always be able to prepare before you tackle any certain story-based challenge. I could not find any way to improve me or my team before Mission 2, so if I had spent my money badly by then I couldn't complete the challenge. You should allow the player to have random encounters at any given point in the game.
The career mode is fun and relaxing. The challenge mode is improperly balanced. In a properly balanced training/challenge mission you should easily win if you get the point and always loose if you can't figure out a good strategy. In these missions you have to keep at it for so long, even after gaining a big advantage through proper strategy, that you will inevitably slip up and loose. It would work much better and be more fun if the enemy simply had less armour.
Thank you, fellow nit-wits. It is possible you like to play a game over and over until you figure out all the details, but I don't. I don't want to play to level 40 before I'm told exactly how many bloons the boomerang’s multi-target-upgrade can destroy (it turns out to be 5). Information that is hidden inside the game, buried in tons of semi-humorous crap include: The specifications of piercing darts, the first boomerang upgrade, larger bombs and laser vision. We also don’t get to know the immunities or special properties of led, black and white bloons. (And possibly more that I don’t know of yet.) Once again: To hide such information inside the game is extremely bad game design, but if you prefer mind-numbing trial and error to intelligent strategizing, I guess this is your game.
It's very, very bad game design to have central information hidden in random text messages that flash on the screen for a few seconds, half way in to the game. Yes, I actually need to know how the tower upgrades work in order to complete the game properly.