Hiding the target zombie type for bounty events is not productive at all. If you do that, you might as well forget specific types and just implement a boring old "total kills" event, because that's essentially what it would become.
The medic's second skill, biocleanse bomb, is incredibly underwhelming. Maybe if it also removed acid blood puddles or fire/poison DoT effects from players, it would be worth a skill point. As it is, the biocleanse bomb doesn't "cleanse" anything.
It makes them go slow, and reduces the resists of zombies within the cloud while they are in the cloud. Putting more skillpoints into the skill makes the cloud bigger and last longer. It can before really overpowered in the higher levels when you can cycle it constantly and it helps with killing zombies and/or boss's with resists.
Picking up a golem killer (hammer) will "replace" all of your swords. You apparently need the swords to kill the dungeon gods. I picked up a hammer just before the last floor, and got screwed over because it replaced my sword.
That's bullshit. Golem killers should be stored separately. Just because I picked up one hammer doesn't mean all my swords should magically morph into hammers, too.
In the snake king's room, there's a minion on the right with his hands in the air. Place the mirror in his hands. Also, when you acquire the pole-thing, combine it with the gear from the beginning. The combined "lever" can be used to stop the waterfall. I can't get any farther than after the 2nd light beam. One of the books depicted some piece from the snake king's scepter, but I can't figure out where it is or what to do. And I've already tabbed through all the rooms...
A little more flexibility in answers would be nice. "Square" and "box" are pretty close to "rectangle", they should at least give a "Hey, that's close, but not quite good enough" sign. Give us a number of hints, too, to tell us if the answer is a shape, or letter, or word. Things like that.
There's absolutely no reasoning in later levels. 100+ areas, with a seriously OP end boss? That's ridiculous. Most people hardly have the patience for half that much. And it turns out you need to run that dungeon three times to get the ore/stones/whateverbullshit to craft one upgrade? No kcufing thanks.
Relaxe, mussolman, the axe throws are axetually pretty easy to dodge. Just pay attention to the shadows instead of the axes themselves. The shadows move in straight lines, so you'll know where to axepect the axes to land.
Wish we could see more about the moves that weapons/hunters have before buying/hiring them. I dismissed a really good hunter on my team to make space for someone who I thought was better (more strength), but it turns out the new person's weapon has really crappy moves. This wouldn't be nearly as much of a problem if I could re-hire old hunters.
Thanks, will update! EDIT 4-4 optimum is now set to 17, thanks!