This is fantastic! As someone who isn't a math whiz, I'm not sure adding more complex dice is the next step. 8-sided might be interesting, but 10-sided and 20-sided might make me lose my mind. Maybe making an algorithm to create random sets of nets and having fewer numbers exposed at the start.
I like this. It's what I wanted from Desktop Dungeons, but without the tedious healing mechanic. I'm not clear on how to actually kill the boss, though. Do I need to collect a number of swords, or am I not sufficiently leveled?
The text implies that I can throw the ladder in self defense, but spacebar just drops it harmlessly on the ground. Too many arbitrary reasons for not being able to pick things up when I first see them (Why can't I go for the flashlight as soon as it's dark? Why doesn't this kid remember that the attic needs a ladder?). blegh.
Canon Fodder without the bullshit ambushes! Felt nice to control and visuals were just toony enough. Good sound for the weapons and deaths. Would have been nice to have more effects for your teammates, maybe have them parachute in and say a one-liner when you reach their spawn point instead of just appearing on the map.
The balloon mines are the best use of physics in a flash game that I've seen in a while. I love the visuals. I don't see why I had to use only the mouse instead of the arrow keys. I might be the only person who accidentally clicks outside the window.
I actually like the leveling screen. It's a more honest way of gating the game world than having all of the platforms be out of reach until you find those convenient jumping boots. It also allows me to let myself stop playing for a while.
End Turn button should display how many actions everyone has left. Turns are long enough me double-checking to see if I've moved everyone.
There should be a way to turn off the walking animations and have the units jump to movable spaces.
I'm not far into the game, but it feels like you could have cut half of these stats and still had an interesting game. It's all feels like clutter.
It's a good idea, best played with two people.
The lag of the snake makes this unbearable for one person. Trying to make a quick S-curve results in the snake shooting off in the wrong direction.
Well I grinned like a loon. I kind of wish happiness could drain faster (maybe allowing the player to die multiple times?) but the point is to submit your designs to other real-world people.
If you're taking requests: boss fights. Basically an extra assortment of ships that are "parts" to a larger ship, that you assemble for the player to take on.
I reimplemented the boss fight.