Hey, my temple upgrades are going weird. I lost my damage increases from the four temple heroes. Still got the production upgrades and such, they are all level 1, I just lost the damage bonuses.
Hey. Thanks for your comment. I know the problem and i will fix it in the next update. There comes a bit new content for temple.
For now you can only have one hero active.
We really should have an option of speeding up adventure mode spawning. It just seems that, the further you go, the longer it takes to spawn a new enemy, even when you can kill enemies with a sweet double tap, and that makes equip farming slow. Add in how drop rates are somewhat low until later on and it really puts a new meaning to 'grinding.'
I wonder how competent our army is. For instance, Cuoowana has an army of 550,000 with an army power of 3.1 million, but my army is over 2 million strong and only has 1.3 million army power. I literally have four times the soldiers, but one third the power. Guess the Dark Knights aren't all they're cracked up to be. That, or it is a miracle that my soldiers know which end of the sword is the pointy one. All of a sudden, I feel like I'm leading Storm Troopers or knights from the Monty Python's Holy Grail.
I know it has been said dozens of times, but the cleric should heal by percentage, not a flat rate. In almost every RPG, only cheap potions heal by flat rate. Is our cleric just chucking HP potions at the ranger and warrior? Since the descriptions imply magic, it should be percentage. As it stands, the cleric's almost useless healing is making me think my warrior and rogue are related to the Black Knight from Monty Python. They have to be, since the cleric's healing ability equates to him (or her) cheering them on by waving pom-poms around for all the good the cleric's healing magic does.
It wasn't just this game that was being detected as malware it was quite a few. Kongregate say they have fixed it now so hopefully the warning goes away.
Mind allowing us to aim the guns? I can't tell you how many times my turrets ignored the big cash ship right next to them for the pygmy ship that barely gives us any money at all.
Yeah, you guys really need to cap technologies. We should really only get fire, wolves and maybe horses for cavemen. I don't know how you would do it, but it would make more sense than my cavemen building steam engines or fission reactors.
Can you move the spikes up a bit, to right on the bottom of the energy bar? Having max level tube size makes the new 'click above the tube to put the ball at the top' with the spikes right there makes the feature unusable.
This is getting better and better! I love the separate buying option per tab. I accidentally spent all my...err, points on energy when I had just increased the godly levels of bounce I can get.
Wow, those floating numbers caused almost all the lag I was experiencing before. Now I can bounce all the balls, though only two of them are really giving me anything, and catch the bubbles.
Hey. Thanks for your comment. I know the problem and i will fix it in the next update. There comes a bit new content for temple. For now you can only have one hero active.