this is a decent TD game, but it does feel a lot like Desktop TD and the broken English doesn't help. Figuring out what certain things do can be a little tricky. But ultimately, I'd recommend this for anyone who has already played the big name TD games and wants to try out some smaller projects.
Very fun, but it just doesn't draw me in to keep playing for hours like some TD games do. I think an upgrade system that spans the campaign would be what kicks this up to the "completely addictive" level for me. Still, I made it to Corinth before getting bored, so 4 or 5 levels. Still very enjoyable. I'll likely come back and play several more levels later tonight. I do think what this really needs is a splash damage tower just to help out with the strategy of the maze designs.
The only thing I'd really like to see in the game is the ability to build your own deck before going into battle rather than just being stuck with every card you have.
This would be really cool with a larger map and the ability to send different guildians through different paths. Hopefully this will be successfull enough that we'll get a Guild Quest 2 down the line.
Fun, but I'd like the ability to turn off the Blitz token. I prefer having more time, particularly being new to the game and having to look at each of the pieces every turn
Meh. Good ending, which made up for a lot. Over-all, though, it just seemed like more of the same. I liked the 'ads' idea, but like most of the concepts in the game, it just wasn't fleshed out enough. The gameplay itself seemed ignored, which was disappointing.
You could use a scroll bar on the Jobs screen. Also, if you need to condense your UI for new features, you could move the Memory Album to a tab under Stats and that would leave "More" as just settings, which could go in the upper right next to the sound buttons. Achievements could probably fit under Stats as well.
The UI is extremely basic. It's easy to use, which is good, but I believe that most players could deal with a lot more complexity without being overwhelmed. Dating should provide more hearts, too, since it's essentially the only way to dedicate time slots to a girl for gaining hearts. Perhaps the dating system could be overhauled to be another system just like Jobs and Hobbies rather than being an item you buy.
Solid. Grinding is there, but feels less annoying than that found in classic JRPGs, as it's more built-in to the missions. Collecting new beasts is fun, but I feel like there could have been more variety in everything- more beasts, more advancement, more items, more magic... it felt very limited and I got the feeling of having explored the entire game well before reaching the third city. At that point, I was thinking, "what else could this game actually offer?" It started feeling like one big grind towards a goal that I could already see clearly.
Have you tried disabling particles? This should really help!