Formula for exotic particles:
P=floor(sqrt(2*H+0.25)-0.5)
H=Total heat dissipated in trillions (ommit last 12 places).
P=total particles+particles from next prestige.
floor= round down, sqrt=square root.
If you dont care about slightly overestimating: P=sqrt(2*H)
So to double your particles (total) you need to quadruple your heat (total).
Actually instead of H it should be min(H,Power), but who has less power than heat?
does "dissipated" mean anything that goes through vents or plating or does it have to go through the reactor (so does the heat that a vent next to a power cell vents count towards earning particles)?
@elly: and how do you "calculate to make sure reactor doesn't blow"? For some reactors the only way is to simulate the whole time, and that might take too long.
To all asking for an offline mode: this might not be possible with this kind of game, since it's near impossible to do a time integration without simulating all the steps, and that could simply take too long. While some idle designs are not a problem, an offline mode must handle all designs.
An alternative could be an "acceleration" bonus that is accumulated offline and lets you run the reactor 20x faster until used up (19 hours give a bonus that lasts 1 hour).
Otherwise power and particles accumulate much too slow and make the game a little boring. Also the costs rise too fast for too little benefit in the later part of the game.
How is determined how much exotic particles are produced (and why t f is this question raked down)? I want to know how to optimize my reactor for particle production, since it doesn't seem to scale with power production.
Oh, i see, they nerfed heatpipes again aparently. Either that or my bonusses arent working. For the time being i downgrade the game to 1/5 like it downgraded my experience.
Game turned to completely buggy. Heatpipes are sabotaged again. Maybe developers should read up about stability of numerical systems. (Protip: transfer at max for less than 1/4th of "temperature" (=percentage) difference.
The max "gap" or "wall" is 5 hours if you use your resources in the right way :)