So, how do I get stars? First, you were throwing them at me. Then, I seem to get them for doing certain actions, but what they are I don't know. I'll get one star in one level than two stars in another and I don't know why.
I just can't react fast enough or accurate enough to play this. I can't get past the second duel. This game is more appropriate for a tablet or touchscreen than a mouse. There should be different levels of difficulty to compensate for this. 1/5
As with many games of this type, some sort of tutorial or hints should be given as to what to do rather than let people click on things randomly and in frustration.
So, after getting all that money from the sponsored links, the upgrades are tens of thousands dollars, but we're stuck making $200 a day until we get a weekly or quarterly race? WAAAAAYYYY too long
"Use mouse to play this game" and what else? I click number, find out that I need to click two of them together by accident. Then I'm told I can't do something because the numbers are unequal, so I can't finish the level. This is the first level!! It should be a tutorial or at least some explanation as to what to do, not confuse the player. 1/5
It might have been an interesting game, but the difficult curve needs some work. I gave up getting the stars after level 10 as just finishing the level was difficult. Level 15 was impossible for me
Tutorial in Picma Plus needs a lot of work. I have no idea what I'm doing. So, I have two "1" and a "3" and I'm supposed to fill cells. How? I click on a cell it fill, the "1" whitens. Then I fill another and it darkens again. Click, click click and going nowhere. Instead of letting the users wander around aimlessly trying different combinations, how about a demo.
Also, the first puzzle, "5x5" in "Apprentice" in Picma Plus is more difficult than it should be. It's likely the first game people will play and you throw that at them? It should have a more gradual progression in difficulty
Tutorials aren't one size fits all and it's fairly easy to make them either too easy and "hand holding" or too hard. We're going to an event soon which will allow us to watch people playing for the first time and hopefully we'll be able find any existing rough edges and fix them. The first puzzle however, assuming you understood the Tutorial, is completely straightforward. You simply fill in the 5, then the 2.2 crossing the empty square between them, allowing you to do the vertical 4 and the two vertical 3's.
First levels SHOULD NEVER be this long. On this game, it should have ended at the first castle to give the player a sense of accomplishment. With this first level, it's more annoying and frustrating than a challenge.
Seem like an interesting game, but I'm giving it a low score due to the first level. It should never be that long with that many enemies. It should be an introduction to the game, not throw everything at the player. 2/5
Locked pieces should be introduced much later in the game. Lat the player get used to manipulating the pieces in various ways for a few levels before adding obstacles
No game should start with 10 waves on the first level EVER. There should be a gradual increase in waves, new enemies and difficulty. To throw it at the player all at once doesn't increase interest. I stopped at the first level.
You get one star for passing the level.