Yes, finally a racing game that's aware I'm using arrows and not a control pad to play. 1, 2, 3 curves in row and I don't crash whereas in other games, I'm crashing into the first curve. One thing I would do to improve it is too add more laps since when you do crash, you get a 10-12 finish at best.
The controls need a lot of work. I can't even get passed the tutorial. I move left or a right and I totally miss the coins. I can't jump properly regardless of how I seem to get the timing. I just slam into the wall.
Interesting historical concept, but it seems the gun moves too easily that it's somewhat difficult to aim. I want to keep it in one place and it wants to move down. Also, weren't Zero more vulnerable to this type of fire.?They weren't well protected as American fighter planes
I think the freezing problem maybe with the Flash plugin itself, rather than the game. The Adobe board has many posts on the trouble the latest update has caused. However, the leveling needs to worked on. Don't go throwing a bunch of running zombies right away. Maybe make their heads a larger target given how shaky your hands are. Perhaps you can reduce the number of hits they need to be killed or at least have the hits slow them down. If I hit them in the legs, they shouldn't be sprinting at me. Wounding seems to be a concept missing in shooting games.
Good game, but you need to work on leveling the difficult a bit. Too many strong enemies to quickly. What's the point of restarting a level if you're going to just die over and over and over again when you can't upgrade with money you earn your previous try. I was enjoying it up to Day 3 where I either just barely survived and died quickly on Day 4 or was just overwhelmed. It just makes me quit as it's pointless to continue. Please developers learn not to create easy levels and then throw a bunch of stuff at the gamer.
Also, no black smoke?!?
Why is this the only game on Kongregate that says I don't have the Flash plugin installed? I have version 11.2.202.228 installed if the developer is reading this.
Good game. Two suggestions for the next version. First, to be able to retreat or hide while reloading. Who stands IRL and reloads when someone is trying to kill you? Also, that the enemy opponents shows signs to wounding. You shouldn't get shot in the chest 3 times and still shoot in the standing position. Maybe wounding can affect the player as well.
Loading time is too long. As with many racing games, it forgets we're using a keyboard, not a controller. Too many turns too close together and too many sharps ones, which, of course, the computer opponents have no trouble navigating. Shockwave seems to lock up my browser. Maybe that's why we don't see that many Shockwave games. Also, what is that annoying buzzing/feedback during the cutscenes?
Interesting game, but you need to work on the leveling. The puzzle may get too difficult to quickly for some people. Maybe a few more simple ones before going into the double numbers concept or a hint button. Since this is the first time I've seen this type of game, I really didn't know what was going on at first. Also, some people, such as I, will have trouble trying to visualize what is supposed to be made. I think this was supposed to help people complete the puzzle, but I still don't see a "cloud."
Good game. I don't know if it's a glitch or not, but I can't shoot zombies when they're on the edge of the playing field. Yet, they can hit me. Also, is there more than one ending? I finished the game in 137 days, but the ending stated that I could save the city if I hadn't wasted time.
Hint for the game: Go for Minigun (for first five levels), the RPG-7 (for the last two levels, South and Southeast, and bosses) and max out on the abilities.
I don't understand how the chain combos work. I click on something and the next thing I know it says 1x chain and I don't know why or I click on one square and can't click on another. More explanation of this is needed in the tutorial.
Upgrades should affect the strength of regular blasts, not just the multi-kill spells. It's frustrating waiting for it to recharge while the enemies just roll on in.
I can't even get pass the first group of zombies. You need to learn to level the difficulty, not start off with four zombies at once who not only jump but take multiple hits in the head (Isn't it supposed to be one head shot kills?) to kill. I'm not going to keep dying in the first screen to get enough points to get enough gun power to maybe survive the next couple of feet.
it's ridiculous when the hang glider is much faster than a plane. Really needs work to make more consistent, such as the opponent planes having difficulty get boosts instead of doing so easily.
I'm completely confused on what's going on. I seem to be simply just clicking on random balls to see what works and just happen to advance. I just don't know why one combination works and another doesn't.
Why doesn't the hint work for the room keys? The hint also needs work. I was looking for a golden music box and was directed way upstairs when there was one on the other side of the screen.
Sorry. The Room Keys are SPECIAL ITEMS. They're not the regular items on the list. Hmmm, it must be a fluke or some kind of confusion. Shoot, I really don't know but we have programmed it top notch. I'm sorry you felt this way. The walk through vid will reveal all locations. Maybe that can clarify some things.
Good game, but why is the number pad locked out? I'm going to hit numbers I instinctively go for it, not the numbers above the keyboard. I had to restart levels a few times since it's awkward to play using those keys. Also, you should mention that ASDF only works when changed in the option menu. I'm sure there are people tapping away wondering why it doesn't when they're playing.
Sorry. The Room Keys are SPECIAL ITEMS. They're not the regular items on the list. Hmmm, it must be a fluke or some kind of confusion. Shoot, I really don't know but we have programmed it top notch. I'm sorry you felt this way. The walk through vid will reveal all locations. Maybe that can clarify some things.