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JustAnotherVoice's Comments

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Idle RPG

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Jul. 11, 2018

Rating: 1

spells/abilities shouldn't auto activate in the click-to-start screen

Idle Fight

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Nov. 03, 2017

Rating: 34

can the purchase x10 be a toggle rather than a hold+click? Also, is it possible to show the level without the full tooltip?

Archetype Defense (Alpha)

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Jul. 27, 2017

Rating: 0

Per point invested, the tower balance is all off. Rifles and lasers seem all but useless, while the flamethrower tree seems awfully weak beyond the first few levels in both forms, and the cannon either fires too slowly or doesn't do enough raw damage to compete with the almighty SMG. The game has potential, however, and I look forward to seeing how it ends up.

Developer response from Stroginator

Appreciate it! Very much work in progress but you've got done good feedback so I'll take it to heart.

ZombieIdle

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Oct. 22, 2015

Rating: 2

Really poorly balanced and can't be left in the background.

Transport Defender

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Jun. 08, 2015

Rating: 42

The balance has swung too far in the other direction in the early game. Either things cost far too much, or mob drops are too small to make a dent in the next upgrade. One idler's opinion.

Developer response from IDNoise

I would like to know what version is it :) because 1.14e had buff for weapons damage and rewards. If it's still and issue just let me know and i will play with values for early game.

Toy Defense 2

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May. 06, 2015

Rating: 4

The "all or nothing" pvp is a waste of time when the matchmaking is so unbalanced.

Blackmarket

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May. 02, 2015

Rating: 0

The drop down menus still too big. You could fit twice the information on the right hand panel without needing to scroll, given how much blank space there is.

Blackmarket

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Apr. 25, 2015

Rating: 1

UI size is a bit too big. The menu boxes can be 30% smaller, so you can fit both builds and dealers onto one page without needing to scroll

Tangerine Tycoon

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Jan. 23, 2015

Rating: 1

Prices need to reflect how many buildings I'm trying to buy.

Phobos Defense

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Jul. 13, 2014

Rating: -1

no mute?

Bloons Super Monkey 2

Play Bloons Super Monkey 2

Oct. 04, 2013

Rating: 3

The game wiped all of my research. Not impressed.

Cursed Treasure 2

Play Cursed Treasure 2

Sep. 01, 2013

Rating: 3

Would it be able to bind the next wave button to somewhere like Z near the rest of the commands?

Zombies Now Boarding

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Aug. 18, 2013

Rating: 0

The weapons need balancing. Once you get the flamethrower, the others are just instantly out classed, especially the shotgun with its terrible maxed RoF.

Developer response from 2TonHammer

New version uploaded (0.73) with some weapon balancing, made the shotgun a bit better and the flame thrower less op :D I will be testing this some more as I go on :D Thanks!

Worlds' Guard 2

Play Worlds' Guard 2

Jul. 25, 2013

Rating: 9

With no way to detect ghosts, and prohibitively expensive turrets, it gets quite frustrating after a while.

Game Corp

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Jan. 09, 2013

Rating: 0

I'd love to be able to place my workers in pre assigned teams, or at least be able to shuffle their position on the roster. Great job, otherwise!

Upgrade Station

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Aug. 21, 2012

Rating: 0

+1 for the auto production feature, especially when the scrolling is so slow.

Upgrade Station

Play Upgrade Station

Aug. 21, 2012

Rating: 0

Needs to be able to zoom out. The tiny field of view gets annoying really fast.

The Tower Builder

Play The Tower Builder

Aug. 03, 2012

Rating: 1

The canon selection is a bit iffy. Would be better if 1, 2 and 3 would select them, rather than try to find the right pixel that actually selects the one you want.

Developer response from herve_simard

That's not a bad idea! Maybe I'll put the shortcut. I'll think about it! Thanks for playing!

Trench TD

Play Trench TD

Jun. 06, 2012

Rating: 2

Most of the text at the bottom is completely hidden in the camo. The different colours are interesting but there's no way to tell what colours the mobs are. Good attempt, but would not play again in this state.

Defence Underwater

Play Defence Underwater

Apr. 14, 2012

Rating: 1

Slow moving game + inability to click off the window = not a winning formula.

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