Per point invested, the tower balance is all off. Rifles and lasers seem all but useless, while the flamethrower tree seems awfully weak beyond the first few levels in both forms, and the cannon either fires too slowly or doesn't do enough raw damage to compete with the almighty SMG.
The game has potential, however, and I look forward to seeing how it ends up.
The balance has swung too far in the other direction in the early game. Either things cost far too much, or mob drops are too small to make a dent in the next upgrade. One idler's opinion.
I would like to know what version is it :) because 1.14e had buff for weapons damage and rewards. If it's still and issue just let me know and i will play with values for early game.
The drop down menus still too big. You could fit twice the information on the right hand panel without needing to scroll, given how much blank space there is.
The weapons need balancing. Once you get the flamethrower, the others are just instantly out classed, especially the shotgun with its terrible maxed RoF.
New version uploaded (0.73) with some weapon balancing, made the shotgun a bit better and the flame thrower less op :D I will be testing this some more as I go on :D Thanks!
The canon selection is a bit iffy. Would be better if 1, 2 and 3 would select them, rather than try to find the right pixel that actually selects the one you want.
Most of the text at the bottom is completely hidden in the camo. The different colours are interesting but there's no way to tell what colours the mobs are. Good attempt, but would not play again in this state.
Appreciate it! Very much work in progress but you've got done good feedback so I'll take it to heart.