I unlocked the Paladin class and was excited to test out the holy upgrades. But it seems like Exorcism is bugged, as it only kills half the monsters it says it will (so 0.5% instead of 1%).
In the Atlantis expedition, on the right side of the map, there's an open square behind the Nautical Trove region that can't be clicked on. The giant kite thing from the special region blocks the entire square, so there's no way to access the item behind it on that square.
Anyone else having trouble connecting the server? I load the game pretty much everyday without issue, and I played this morning, but I came back to check on my progress and I can't get it to work. Supernova launches, graphics load, title screen, then it says "validating" and hangs there for a while, then "connecting to server" but it never does.
Pretty good game, but I think it has a few shortcomings: 1) Some of the puzzles seem to have completely unnecessary segments. As if there's a more elegant solution that you thought the player would find, but is superfluous to completion. Take level 38 for example, the two dark blue pieces. Their length suggests you want players to connect them horizontally on the top and bottom. But connecting them vertically on the left and right actually uses fewer segments. 2) Lines should be able to push their own tails out of the way, like a classic snake game. If my line of length 4 can occupy a 2 x 2 square, it should be able to rotate around that square, as head and tail will move simultaneously. But you haven't coded it like this. 3) As others have mentioned, if you're going to allow the player to use the whole board, leaving a piece on one of the buttons shouldn't trigger that button.
Had a playthrough where everything went right it seemed, I loaded up on every shield and catrip that was offered in the shop (I think it was 4 cantrips and 6 or 7 shields). Blew through the gauntlet without a mistake, got to level 7 and got dealt 3 of my plain cards on the second turn. So frustrating to do everything and right and still fail at the last second. I also just had a playthrough where I wasn't offered a single cantrip in any of the shops. RNG is just too much.
Wow, when I played the first levels I thought, okay, that's kind of neat, but I would run into a puzzle that didn't make sense, get kind of bored, and move along. But I kept seeing the game on the top of bontegames, and kept opening it back up to try a few more times. The farther I got into the game, the more I appreciated the puzzle mechanics and the more fun it became to complete the challenges. Very much like The Man/Woman Who Can't Jump, it took a while for me to settle into the rhythm of the puzzles, but I very much enjoyed completing the game. 5/5
@askolan - Each time you leave the ground you get one double jump. If you wall jump first, you can double jump after leaving the wall (no matter how many wall jump you perform, that double jump will still be available). If you double jump before wall jumping, the wall doesn't refresh it. The game isn't unresponsive, you're just not comprehending the jump mechanism.
To all the people whining about the controls: the game isn't being inconsistent, you are. You're not pressing the buttons correctly. Are you double jumping when you meant to wall jump? The you pressed jump before you reached the wall. Are you jumping forward instead of super jumping backward? Then you pressed jump before you changed direction. That's not inconsistency you're experiencing, it's called difficulty. The game is difficult. You have to be perfect on your jumps to get through harder levels. That's the challenge. Stop blaming the game and just accept that you don't enjoy a challenging platformer.
About 2/3rds of the way through the 11th level (the tortoise has appeared and made its way most of the way to the end), the game stops working. The red box that signals a new wave appearing is frozen on the screen, my hero and my warriors stop moving, and my towers stop attacking. But the enemy units still move, and they progress to the end and cost me lives. This obviously ends the game rather quickly since I can't stop any units from progressing. Any idea what's going on? It's happened twice in a row on this level.
"Grandma does always say not a judge a book by its cover." The dialogue in these games is absolute garbage. Please send your script to an English speaker and have them proofread. Please.
The tower upgrade process is soooo tedious - click, place, click, upgrade, click, upgrade, buy gem, buy gem, buy gem, click, drag gem, drag gem, drag gem, upgrade, click, upgrade, click upgrade - FINALLY! A lvl 6 tower, in just 18 clicks. Now just do that ten more times. Could really use a duplicate button. Now you get to wait for oodles and oodles of repetitive waves to come and if you call the waves early you actually lose money because the passive cash upgrade only counts time elapsed and not time you'e skipped. Uggh, it's just all too clunky.
Thank goodness for that Valentine's Day level trick. Now I can get out of here with the hard badge and never think about this game again. I want it to be fun, it's almost fun, but it's just too grindy to be that. x3 speed is more like x1.5 speed if you watch how quickly the time actually moves. The tower placement is wonky, it wants to be a 3D game but it treats the mushroom houses and trees as flat 2D objects that block the grid with even the very tippy top of their structures.
Awesome sequel! A few bug reports: I'm getting scrambled text in some levels (all on-screen text gets jumbled up), I think when an enemy gets crushed or something else triggers in a level. Not every time, but occasionally. Also, if you happen to be jumping when a cut scene is triggered, Hat Wizard continues moving while the cut scene plays, walking right off the edge of the level to his death. I died during the Faust cut scene, for instance, because he just kept moving right.
Keep running into the problem of having enough cash in my bank to buy an upgrade, but the game doesn't think I do. Trying to build a banana farm for $2,000, I have $2,150 but it says I don't have enough (the text "Requires $2,000" is in red). I attacked another area and increased my bank to $2,300, then I was able to build it. Why can't the game recognize that I have enough money in the bank already?
Oh, and another stupid feature - if you get poisoned and flee back to your home base, and spend the night to heal yourself, when you enter a level you're still poisoned and losing health. It's like no one play-tested the game before release.
I came here after playing Castaway 2 thinking I'd pick up the badges and have some more fun. I really got into 2 and appreciated the effort put into that game. I'm not sure if I should be more disappointed in the original game or more impressed at the improvements made in version 2. Inventory too small, can't pause the game when you're in a level, can't equip items from your inventory until you've entered a level (this might be the most mindnumbingly stupid feature to me - why can't I view my character or my pet or my inventory while I'm in my home base???), can't see through trees, the occasional glitch of movement/position where my character won't attack the enemy who's eating me, or my pet is facing the wrong way and seems to be attacking the air over and over. So many frustrating aspects of this game to be upset over. I'm really glad 2 is so much more polished.
Does the game ever start glitching when you're in a battle? Not all the time, but every 10th battle or so a unit will move into a different space after an attack, sometimes stacking on another unit and preventing me from clicking. Or multiple units will start to flash in and out so they're no longer visible or clickable, even though they're still performing attacks and blocks. Very frustrating bug.
Thanks!