"Hi there my name is hofdiddy, I've never developed a game nor have I ever done anything with my life, but i'm going to criticize someone else's work. I'm trans if that matters." hofdiddy, May 2020.
I hate to tell you this, but the elevator combination is wrong. There is no way for it to equal the number you're wanting with the information given. Double check this please.
There are a couple of scenarios where I couldn't do anything due to some issue where the opponent would do for instance "take down" followed by "stand up" and repeat the two non-stop until the match was over.
Yes, this happens sometimes with the AI when they have no valid options to play but it should happen mainly with lower level NPCs because the higher level ones have more moves in their tactic decks and should have much lesser chance to not be able to pick another proper move. We will work on improving the AI later on when we have more data but for now this could happen (hopefully it should be rare).
Thanks for the feedback!
Like the idea, but I can not stress what I'm about to say enough.
The Import of save didn't work and after an entire day playing around I lost all of that grinding. Please ensure these functions are 100% working before posting a game. It's incredibly frustrating and a turn off. Other than that nice game.
If you send me your save file I can test it myself and try to fix whatever the problem is. Personally I have tested the import and export functions quite a lot and haven't found any issues yet.
Another very frustrating issue is the fact that if a bike finishes lap 1, but crashes on lap 2 or 3 at the start of the map. It resets the path to where the bike crashed. So when the generation reset happens all the bikes instantly crash into the same area and it takes an insane amount of generations to overcome this.
I'm sorry m8, but something is not working with this game. Love the idea, but even after the most recent update I am having major issues.
For instance fresh game my team beat lvl 1 after 4 generations.
After first reset (second sensor) I am still on lvl 1 after 32 generations and using the exact same setup. The second sensor should have made things easier, but it isn't the case ever. The third sensor makes things even worse.
The brains of level 2 and 3 are smarter, but they need more time to learn. Let me explain: They have many more connections, so they take longer to adjust them, but when they have adjusted they are much more stable and they drive much better than those of level 1
Yeah thanks m8! that helped a lot. I didn't know about using the disruptors on it so makes sense I was only getting about 30% of its health down.
Really appreciate it.
Oh I'm sorry m8 I meant level 15.
Thanks for the response though. For 14 I set up two mini turrents on the top left to blast regenerates and funneled a machine gun maze to middle. As long as you nuke the regenerates this strat will work for 14.
Oh, I replied and went to sleep, the trick to kill that boss is to pin it down with harpoons and place disruptors in places where he's stunned. I guess you know about the damage transfer mechanic of the harpoons. MichaelChandra made an optimal layout which looks like this https://i.imgur.com/wrAQKjn.png or superminimalistic as he calls it. :D (spoiler tho)
Man I figured everything out on my own, but I can't get past level 14. I've set up every configuration I can think of and nothing works. I've spent HOURS on it.
Hey, you can try this maze ( https://i.imgur.com/tGLcLPt.png ) on wave 2 stack some more blasters and after wave 3 another mini-me is mandatory. Btw, the harpoon has both upgrades since it is necessary keep the pace with the resonator spawn rate. Hope it helps!
I've done this close to 20 times and 2/3 times I lose the first round simply because I am forced to go first. I think this is a big flaw in design as in real life RNG would dictate occasionally another player would go first. It's just really tough to try and beat a game when you're behind from the get go. Let alone play for about 10-12 minutes and lose the game.
Game is broken, no matter how many times I do it the circles continue to move and won't stop moving even though everything is perfectly placed. So it either automatically fails or gets stuck in limbo and the game won't go to the next level.
I like your game, small suggestion for quality.
Fix the inventory system up a bit. Small details like auto dragging items that are in quantity of 1. Having a slider for items greater than one for easier access if one handing the game with a mouse. Lazy I know, but it works for most things.
"I'm going to complain and provide no positive feedback or examples on how you can branch your game out." also "REE P2W when there is no multiplayer REE." Kongregate sure has changed over the years.
Sorry to hear about your troubles, life happens fast to a lot of would be developers. Never the less thanks for your efforts and for what it's worth I think your team did a good job.
For the asshole in comments asking why you would publish this at all. Any amount of work done can be shown to other development teams, it's no different from an artist portfolio. It may lead some of the persons who worked with this demo to new potential projects with other people.
Yes, this happens sometimes with the AI when they have no valid options to play but it should happen mainly with lower level NPCs because the higher level ones have more moves in their tactic decks and should have much lesser chance to not be able to pick another proper move. We will work on improving the AI later on when we have more data but for now this could happen (hopefully it should be rare). Thanks for the feedback!