This game would be a lot better if the enemy wasn't scaling at the same level my team is with prestige bonuses. You would think having a couple hundred times more Attack than normal would get you farther instead of dying repeatedly short of the next unlock.
What a grind. It starts out enjoyable but then it quickly becomes clear the only way to progress is to keep redoing the same fight endlessly to get those stat points you need so you don't get rolled way before the end.
Every little detail about this game makes it so much harder than it ever needs to be. I hope that the creator learned something about game design over the years, because this is pretty much everything wrong about game difficulty right here, with a total lack of control over whether or not you win or lose any level and aggravating controls to make sure anything you CAN do is harder to do.
I liked this game before. It's significantly less appealing when the spider slowly gets beefier for each death, and when I can't reach even half of my previous stage before these updates.
I can't really express how much I despise this game to resorting to handicapping the player in every meaningful quality of life area to create difficulty. It can't even mute the horrid music without also muting the sound. How did this get badges, and how do people tolerate this garbage?
After having lost Looty McLootface to the damned item filter, I'd like for the Money Pit rewards not to be affected by any item filter settings you have on. It's supremely disappointing.
Your game is not complicated enough to merit a tutorial this friggin' long. I'm at the eighth one and I'm already bored of stupid star hunting "puzzles". If you're going to have a tutorial, do a tutorial of actual gameplay elements, not generic puzzle game.
I'm pretty conflicted about this, on one hand I don't want to force people through the beginning puzzle portion if they aren't interested in it, but on the other hand I don't want players to be totally lost when they start the game especially if they are new to games like Chess. I was hoping the puzzle game was fun enough by itself to merit it being a standalone aspect of the game.
The actual game is fun and worth a 5/5, but I quickly muted the sound due to the horrid voice clips popping in all the time. What's worse, the music lowers when they're supposed to play, even when it's muted. At least fix that part.
This is less of an awesome shooter and more of an explanation why point-defense weapons such as machine guns and lasers are essential for dealing with multiple targets that close in.
Anyone else disappointed that no matter what, the text for Amenhotep's upgrades don't change based on the levels and upgrades Abaddon has? Seems like a waste of a neat gimmick.
I'm not really liking how I can enter a floor and immediately lose half my health because everything gets a ranged attack. Roguelikes are supposed to present fair challenges - this goes way beyond that.
Do you even play your own games? The tedious crap in this game, like the unnecessarily inflated price costs, tediously-paced gameplay, liabilities that disguise themselves as powerups, and unintuitive mechanics suggest otherwise. That this game has badges is a travesty.
I'm pretty conflicted about this, on one hand I don't want to force people through the beginning puzzle portion if they aren't interested in it, but on the other hand I don't want players to be totally lost when they start the game especially if they are new to games like Chess. I was hoping the puzzle game was fun enough by itself to merit it being a standalone aspect of the game.