I wish I could see where my stat buffs and penalties were coming from. I have a penalty to magical attack for some reason and I have no idea how to fix it.
Scroll of Hop is ridiculously overpowered. Boost map view and you can leap from campfire to campfire, skipping most of the entire map and saving your resources for bosses.
I recommend putting all upgrades into Loot and getting the Bard for the Miser's Song, then grinding on big slimes until you get the highest weapon and armor. Don't bother with the middle stuff.
"I think you just didn't understand the time. If you are doing something for 30 seconds and you want to revert everything, you need to rewind 30 seconds. But maybe I could make rewind a little bit faster. Thanks for the feedback!"
You can't rewind for 30 seconds, there isn't 30 seconds worth of time to rewind! And then it's not as though when time starts moving again it goes through the same pattern that it did previously, the way time is supposed to. It just resets to whatever the existing state of the level is, which is largely useless.
Anyone who wants to play a fun game that successfully does what this game is trying to do, go play Chronotron.
So let me get this straight. It seems like the further back in time you go...the slower the reversal of time is? So that you can hold one switch for 5 seconds, and another switch for 15 seconds, and go all the way back in time and barely have any time for the second switch because it doesn't go into any of that 15 seconds? What garbage, how could anyone possibly make this work?
I think you just didn't understand the time. If you are doing something for 30 seconds and you want to revert everything, you need to rewind 30 seconds. But maybe I could make rewind a little bit faster. Thanks for the feedback!
The whole "look first, then click again to take/interact" is a nightmare. It's so annoying to walk (so, so slowly) through the house, clicking on things to piece together the puzzle, be stuck, and then have to do it again because you didn't double click on something.
So what exactly is the logic behind the "spell autocaster" waiting for the spell's cooldown to finish, then repeating that cooldown ITSELF (basically doubling the cooldown of the spell) as a cost for "autocasting"? That's not autocasting!
Still having trouble with the impossible badge. I realize - there's no perfect strategy. You NEED to have some pieces with both armor AND cantrip, or else you can only get a max of 3 armor on a turn and that's not enough for the rest of the gauntlet. But to get both on the same piece means that at least a few pieces are guaranteed to have no special boosts at all, which runs the risk of drawing an "empty" hand.
Absolutely nightmarish game that I feel was ALMOST good, it had potential, and then just turned into an anti-fun slog. Fortunately the programming is so bad that you can manually adjust your computer's clock to get millions of gold in "idle," do a lot of "daily" quests, and use those gems to buy enough potions to beat the second boss.
I think you just didn't understand the time. If you are doing something for 30 seconds and you want to revert everything, you need to rewind 30 seconds. But maybe I could make rewind a little bit faster. Thanks for the feedback!