The recipe unlocks are actually recipes. It's cute and everything, but it took 6-8 hours of play time to unlock the first recipe. Sure I could have cut that by about 25-50% by watching ads or buying boosters. If I find out that they're worth something else, I'll post an update.
You know who the *real* villain is here? It's this "Watcher" guy who has the power to drop meteors in your path but lets you go on a mindless killing spree when he could have just handed the seed to you. For the record, *all* those killings were self defense, I totally yelled "It's coming right for us!" before each one!
At first I thought we'd be breeding cats, selecting the cats with the best show qualities and trying to maintain for genetic risk factors. Then I discovered that the first step any successful breeder should take is to caress the living hell out of the cat. Then I stopped playing because the statement "breed it like your child" suddenly made very, very horrifying sense.
Sir, our infantry is entirely ineffective against this thing! It's a slaughter out there! :: Don't worry, men, I've faced these beings before, these kill bots have pre-set kill limits. Keep sending soldiers out there and eventually they'll shut down.
Note to developer: Guillotine Blade is extremely overpowered especially when a) 1 hit kills nearly everything, b) it can hit you no matter how far away you run from it, and c) when 3 guys are doing it at the same time. Having said that, I have benefited enormously from using guys w/ guillotine blade :P
If you're having trouble witht he AI's armies, try securing a few 4-6 units-per-turn regions before doing any major expansions. Unlike some other war game which is totally unrelated to this one >_> you don't get any units based on number of territories owned (unless you make a custom scenario).
The Scoring button may provide you with the knowledge you seek! Thanks for the 5/5