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RatManMatt's Comments

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Nuclear Eagle

Play Nuclear Eagle

Oct. 03, 2009

Rating: 0

game is ok - but there is nothing at the end of the game that shows your score and/or your high score, which is kinda lame, given how often that is done these days.

Super Stacker

Play Super Stacker

Dec. 10, 2008

Rating: 0

yawn. I want to stack 'em, then knock 'em down. Or blow 'em up. Or throw them. Maybe I'm just not in the mood for this one 3/5

Damn Birds

Play Damn Birds

Nov. 27, 2008

Rating: 0

did the developers even play this game? How engaging can it be? Your cleaning costs are too high, reload is too slow, and you introduce 2-hit birds too soon. Here's a tip - you need to let the player feel like they have a chance within the first two times they play it. If they can't upgrade and get past level 2, they will move on. I am -- 2/5

Distopix

Play Distopix

Oct. 16, 2008

Rating: 0

first impression: this game is insane! I suspect it will get crazier instead of easier. 4/5, considering it is beta

Straw Hat Samurai

Play Straw Hat Samurai

Oct. 05, 2008

Rating: 0

thought the bow&arrow mode was weak. Final battle was much better than the others - should have introduced more jumping earlier in the game. Strategy part was lame - I get the idea that the samurai is supposed to be a field general, but the interface was cludgey and boring. Well executed, but looks like story corners were cut 3/5

Z-Rox

Play Z-Rox

Sep. 21, 2008

Rating: 0

this is really something else! I am at level 34 - I loved level 33. I had to go away and close my eyes to see it. The answer is: .... naw, just kidding! 4/5

loops of zen

Play loops of zen

Sep. 20, 2008

Rating: 0

nice challenges, but needs badges. Needs ketchup or hot sauce - needs a reason to keep me going - tired of music by level 8. 3/5

Vector Runner

Play Vector Runner

Sep. 06, 2008

Rating: 0

This game has every opportunity to rock and it sqaunders each and every opportunity. The intro at the beginning is repetitive and annoying. The controls are week. Many of the point cubes are placed impossibly to reach (IE behind a pylon). Shields should regen, pause should not cost points (you can change the screen on pause so no one uses it to navigate) The graphics are so basic, there is little reason for so much effort in the music.

Achilles

Play Achilles

Aug. 20, 2008

Rating: 0

a tad slow - would like a strength or hp meter, and a change to the background - but the gore is nice.

Inquisitive Dave

Play Inquisitive Dave

Jul. 19, 2008

Rating: 1

*chuckle* What are you doing, Dave? If I throw you a bone, will you learn to walk? They eye should have been red! 4/5 for post-modern existentialism. Re-playability: 1/5 Overall 3/5

Hewitt

Play Hewitt

Jul. 16, 2008

Rating: 0

the walk thru is the stupidest, most annoying, buggyiest interface I have seen since Windows 3.1! I am only rating this game for the stupid points!

GlueFO

Play GlueFO

Jul. 11, 2008

Rating: 0

Very fun! One concern - it looks like only the first mini that you shoot will break up a large - or after one is broken up, others don't break - I think anything you shoot should continue to be able to break larges until they hit something - or give them a range. But still 4/5

Neon Layers

Play Neon Layers

Jul. 01, 2008

Rating: 0

Not my thing 2/5

ELEPHANT RAVE

Play ELEPHANT RAVE

Jun. 15, 2008

Rating: 0

so what? 2/5

- Music in Motion -

Play - Music in Motion -

Jun. 15, 2008

Rating: 0

No sir, I didn't like it. I don't like the music, and the game play is rather jagged. Sure, it is challenging, but I find myself very un-addicted. 2/5

Epileptica

Play Epileptica

Jun. 08, 2008

Rating: 0

Needs glowsticks! Naw - pretty cool - but anti-climactic if you touch a baddy - I'm expecting a cataclysimic acid-trippy ending.

Odd One Out

Play Odd One Out

Jun. 08, 2008

Rating: 0

BUG!!!! On level five, there must be a flash error - the second word from the bottom does not render like the others - it has (repeatedly) the top of the word rendered above it. It is different from the others to the eye, but clicking it returns wrong.

Where is the ball ?

Play Where is the ball ?

Jun. 08, 2008

Rating: 0

too fast to be any fun. Would be better if the game used indirection, not speed - like real life. 2/5

Consequence

Play Consequence

Jun. 08, 2008

Rating: 0

Buggy - finished several layers and did not register finished until I unlit and re-lit the center. Music obnoxious around level 7. Volume control ok, but I wanted to mute it! 2/5

TBA 2

Play TBA 2

Jun. 07, 2008

Rating: 0

wtf?

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