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Rizzou's Comments

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Looting Wizard

Play Looting Wizard

Mar. 07, 2021

Rating: 3

Awesome sequel, we're able to see where you are evolving. Im glad to see good games still being uploaded to Kong, in a sea of idles... So, just in case you want constructive feedback, I like the +1 mechanic on death, but sometimes it seems that the player needs to rely to much on replays, rebuilding and +1 to win, instead of just undertanding the mechanics and strategizing. Early mistakes should be more easily workarounded, without the need to reset.

Rogue Isles

Play Rogue Isles

May. 13, 2020

Rating: 0

New Game+ is not very well used on this game. It only resets the saved data and put more monsters in the field, incrementally. I encourage the devs to think of something else to be on newgame plus, or just make it available to restart a NG+ with the same stats to see how long you can reach, and then make it competitive.

The Final Earth 2

Play The Final Earth 2

May. 10, 2020

Rating: 0

A feedback from someone that played it all: Lab seems to be the most underwhelming building, I've rarely used it, aside from gathering knowledge. The boost isnt worth it IMO.

The Final Earth 2

Play The Final Earth 2

May. 10, 2020

Rating: 0

After "The Machine" ending, I've found quite an interesting scenario: My population started to decrease. Don't know if its because they're old, but I've increase the max cap from 3k to 3,5k, and started checking the age, there was a gap from 30 to 50 years, meaning there was no one within that age range. Could it be work of the Secret Society? Hmmmm

The Final Earth 2

Play The Final Earth 2

May. 10, 2020

Rating: 0

After progressing, would be great to have a button to mass destroy and/or replace. Also add things in lines instead of single units

Rogue Isles

Play Rogue Isles

May. 09, 2020

Rating: 5

Coins should not stuck on other objects... Kindda of a hassle to go back for that one coin stuck at a tree

Rogue Isles

Play Rogue Isles

May. 09, 2020

Rating: 0

The pixels don't indicate very well when you are able to go to the next map. Maybe put some yellow or red line on the extremites do we can know it

Rogue Isles

Play Rogue Isles

May. 09, 2020

Rating: 1

This game is a rough diamond! The concept is excelent, but needs a lot of refining! Some quick suggestions: - Beware of the progression the player makes, and be sure if there are different viable upgrade paths. - Controls responsiveness seems not smooth enough, maybe if you add a little deceleration after the button press if may help. Should try to reach movement's like Enter the Gungeon. - Its a little frustrating for completionists to not be able keep playing after defeating the bosses on first playtrough (i wanted to buy the armor to see it, cause I just had the sword). Lastly, talking about completionists, maybe add some achievements and some kind of exp to unlock the weapons, so you can make use of them all.

Loot Loop Loot

Play Loot Loop Loot

May. 08, 2020

Rating: 6

This game is a lesson to everyone making incremental games

Developer response from PeachTreeOath

Thanks so much :) I think there's so much left to do in the genre and I hope to keep prototyping fresh ideas for people to play!

Trader of Stories - Chapter 1

Play Trader of Stories - Chapter 1

Mar. 21, 2020

Rating: 3

Just for the "EYE" mechanic, that don't make you have to pixel hunt in a point and click game, this already deserves 5/5. Art and storytelling are as amazing!

Fish Legend Fish

Play Fish Legend Fish

Mar. 20, 2020

Rating: 2

Excited to see a boss battle in those mechanics! White whale, anyone? Maybe have to drag an harpoon to damage the boss? :) Great concept, looking forward to new versions!

Developer response from PeachTreeOath

You spurred some ideas in my, like having multiple areas to attack to take it down, kinda like a shmup. For sure, I'd like to have some more complex mechanics like you mentioned if possible :)

HP Atk Def

Play HP Atk Def

Mar. 14, 2020

Rating: 1

Excelent puzzling mechanic, well thought. This may be controversial since Kong's users like such raw games, but if you add some specific thematic for the player and monsters like medieval/zombie/ninja, you can make it shine more for the common gamer and hit it globally

Dozenbear

Play Dozenbear

Feb. 05, 2020

Rating: 2

Awesome execution of the Scarcity mechanic. 5minute metroidvania, really nice work! 5/5

Emerald and Amber

Play Emerald and Amber

Dec. 06, 2019

Rating: 6

Game has a nice concept and adds a novel mechanic so you can get hooked. But honestly I felt that the difficulty curve was too low. Not only the game never challenged me on 25 levels, some of those gave too much sense of a filler stage. Practical tutorials are good, don't get me wrong, but this game would be better compressing the present stages in around 10-15, and maybe adding more challenging ones afterwards.

Pumpking

Play Pumpking

Nov. 28, 2019

Rating: 0

Great 5min gem! Not too easy, intuitive mechanics, long enough for you to want more! GG

Developer response from nyunesu

Thanks a lot! (:

Super Ordinary Joe

Play Super Ordinary Joe

Aug. 29, 2019

Rating: 399

PROTIP: Punching makes 1hit-ko at lv17, but on lv20 it gives you 2 coins per kill

Unstable Engineer

Play Unstable Engineer

Jun. 14, 2019

Rating: 4

It amazes me that you can ask the same question to different people, but get answers based on their pespective of the environment. So much depth for the characters on a simple game! Great job!

FireBlob

Play FireBlob

Jun. 14, 2019

Rating: 4

Kindda easy at the start, with a spike of difficulty in the middle (never actually never hitting the ceiling). Was fun, but could have more work on stablishing a "flow" state, and surely more levels with more freedom of choice (the solutions seems a little to unidimensional). The concept was great and sure hope for more! 4/5 (one extra point for not being an idle on Kong, so 5/5 :)

Magirune

Play Magirune

May. 18, 2019

Rating: 1

Awesome game! First time I didn't find much replayability value, but its surely a game you can come back to and crack your brain now with Hardcore mode. 5/5 for that, and +1 for not being an idle on Kong. Keep it up!

Magirune

Play Magirune

May. 16, 2019

Rating: 1

Also, quick tip, that are some doors on the design that feel very unlikely that people would open intentionally (for example the cages on the 30th something floors), but if they do, might get stuck for no reason. Should be worth it to revise the doors and make sure people can get perfect ending without just grinding the whole day

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