When I look at the background with all the details during a fight, I so want this to not be an Idle game but a full blown RPG game in which I get to take a pixelated character running around and pick berries, grind some mobs, look for quests and so on. But Idle game it is :). Much obliged for the game guys :).
I really like this game but a few issues for me are: 1. The distribution of trait points page is so slow... take ages for my clicks to select a skill and then to load it. Any idea of why that? 2. The option to limit the amount of units to buy to upgrade won't work, keeps on going. 3. The endless scrolling is very frustrating. I have seen other people comment on that. 4. When you pick Elf Tree or something, instead of Farms, the cow you get later on are unable to be used as I also do not purchase the homestead, what to do with them? Other than hope they are happy little beings :). Much obliged for the game :).
The concept is wonderfully novel. So novel in fact I overlook the rather, rudimentary graphics. Goes to show that great ideas and their skillful implementations into game mechanics outdo the flashy games lacking what you have provided in abundance. You have every reason to be proud of your work. Much obliged for the game :).
Simple yet engaging, even when it starts to feel like grinding it remains fun enough to desire to continue playing. All you could do now is add some additional content and some depth and you got an even better game. Much obliged for the game :).
I love the graphics, even the colors are perfectly balanced. Personally never been very good at these card games, hence my commenting just on the visual aspect. Just don't fall in the P2W trap, for your game's sake. Much obliged for the game :).
I really like the look of the game. The gamer in me almost feels pathetic buffing and displaying medals gotten merely from clicking... in a nice way :). Much obliged for the game :).
Great idea,such a great concept. The 1 butt for me is that the controls are a little too sensitive. Then again, platform games always leave me with cramped up neck and shoulder muscles. Might just me being too sensitive. Anyway, much obliged for the game :).
This game won't load but seeing the comments, it seems that might not be such a bad thing. Now why would Kongregate badge p2w games is beyond me... might even be called a sad thing.
That said, all games have required much time and effort in being made, just... p2w is something no dev should ever go for as it deprives the game of much of the respect your efforts should have gained. My opinion, nothing more and nothing less :).
Hi, I love the UI like Lambda already noted. Feels like a perfect interaction between game and player, like u were already a step ahead of our demands. Good work. For me it is somewhat like that cube game, in which you have tracks of color that may not block eachother, might be ColorCube or something. Either way, it is a great game and though for some puzzlers not enough of a challenge, for me it was pleasant this way. Though for some reason, stuck on level 100 now :).
I do hope the game requires badges, soon. Much obliged for a nice game, both in gameplay and look :).
Hi,
Respawns could use some speeding up.
Also, could you not make it so that instead of trashing items you could sell them? I do dislike wasting stuff :).
Much obliged for a fun game :).
Hi,
Good game, but a few suggestions.
- Less time waiting during cut-scenes, so ability to skip to action.
- If the screen runs behind the menu, why not allow users to click the blocks that fly by even at the edge of screen. They simply poof now, behind the menu that is.
- Clicking the Furnace to speed up creation of blocks.
- Hover-over should show what block we are talking about. The differences are visually very minute and hard to see for some people. Surely I musn't be the only person finding this hard.
- When you need a couple of extra blocks of an already passed Biome, how about clicking it next to the item and then prompt with: want to move to this Biome? Yes, and off you go to the place where you have to get that block from. Without having to figure out which block you are looking at, from which Biome it is and then act.
Much obliged for the game :).
Every shaft needs a sword (Got Reference, sorry), but instead I would like to suggest this Shaft is worthy of a badge, when the basic issues mentioned are fixed. Either way, enough quality in this game, enough of a challenge and enough possible badge names.
Much obliged for a great game and have a nice day :).
Hi Pafe,
Don't worry about your English, for a non-native speaker you are doing really well :). As for the color, I mean the combination of the Red Ball versus the Blue of the Obstacles. Like I said, the combination of red and blue tends to be very tiresome for the eyes. But seems like it is fine for all the other people so maybe you should ignore my comment altogether :).
As for the badges, unsure it is something a dev him/herself gets to implement without the backing of both the players and/or the owners of the site.
Also, good job on replying to all these suggestions and comments and then implementing them in the game :).
Have fun :).
Hello, Sarah! I will wait for some one who has the same eye problem. But is good just to keep that in mind!
My ideas is to reply to ALL comments! You players, come here and spend life time playing my game! That`s is awesome! I do need to reply all of you, you deserve this! <3
I love the concept :). I have always sucked at games that require jumping and now it appears I get to add falling to this :). But in my humble opinion it deserves some badges. Though I might not be able to get them if they get added.
Last thing, the colors hurt my eyes, red and blue (though light) are colors often used to create optical illusion. Made me wonder if changing the colors would make it easier on the eyes. Just an idea and maybe eyes are just tired :).
Much obliged for the game and have a nice day :).
Sarah! Thanks for your kind words! Sorry for my bad english, ok?
This game was made to be challenger, so don`t mind with that, ok? :)
Badges, great ideia! But I really don`t know how to add that in the game, i need to do some research!
The color issue is a very important point! Wich level hurts yor eyes??
The only reason I was happy I let him help the dumbnut human I started off with was because it proved he was a better living creature and because he found a better human being to live with. Unsure if I should have let the sheep be free or not... I do hope the main objective of this game was to show people how cruel it is to leave animals behind that deserve all the love and respect in the world.
If so, nice game :).
I love the look and would so like to play the game but it all runs so slow that it becomes unplayable. Using Firefox 55.0.3 (32-bit). Any ideas?
Have a nice day :).
Sorry! Seems more often problem here than it was on Armor Games. I am still learning as programmer.
What you can do: press " CTRL - " on Firefox (click outside of the game first) - it zooms out the browser window and reduces lag greatly.
What I can do: When I have a chance I will remove flashing effect that trees produce, it will also help. THANKS for patience!!!
Rare when the game maker does not "punish" a player for making a mistake. For a few it confused me until I realized it allowed me to just, relax enjoy and well, play. Very nicely done and please keep up the good work :).
Thanks!