Small math issue: If my unit is at 100T/s and an upgrade offers to make it +200%, then I expect it to be raised to 300T/s, not 200T/s. You may want to consider altering the text to read either 200% or +100%.
I'd appreciate it if the upgrade costs were in the same color as the currency required. I waited way too long to buy my first fishing idle upgrade because I thought it would cost fish, not gold.
Has anyone mentioned his system for determining magnitudes of wealth at a glance? I love the use of icons to eliminate counting digits. Very well done.
My 20 story GOLD-PLATED hotel has every single amenity, but these bastards won't pay $100 a night? I've stayed in crappy, roach-infested motels that cost more than that!
I beat the game without ever using the combination mechanic. I just used the little guys the entire time. There isn't enough incentive to use combinations when you can zerg the hell out of everyone. Freeze then Frenzy. Use Meteor when freeze wears off, save the heal until about most ninjas are half dead. Piece of cake.
For the sake of balance, you may want to considering reducing the ration of values for blue to red. I would make it 2 blue to 1 red instead. Also, the completion bonuses are really small and don't impact purchasing as much as they could.
Even though badges brought me here, I've played pretty much the whole day. KongCodes.com is a big help. I'm not convinced, however, that I'll be interested in continuing this grind tomorrow.
Instead of a tutorial you just tell us to play the first game. Have you ever played a game that required you to do that? Don't build the game if you're not going to take the time to do it right. Also, the English needs A LOT of work. 1/5 stupid game. Also, copyright infringement?
Fixed