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Stoic001's Comments

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Villainous

Play Villainous

Jul. 03, 2011

Rating: 10

Why are people down rating "I'd like a fast forward button", the game is painfully slow even on the 'high speed setting", give me a x4 speed option in addition to normal/double speed. The game is just too slow, there simply isn't enough to do during the the rounds.

Villainous

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Jul. 03, 2011

Rating: 3

Level 19 is under-tuned, same goes for level 2; yes, I realize it's a tutorial level, but it is significantly easier than the first level.

CANNONS 2

Play CANNONS 2

Jun. 28, 2011

Rating: -4

A truck full of meh; mediocrity at it's finest. 2/5

Racing Comrade!

Play Racing Comrade!

Jun. 22, 2011

Rating: 1

Won in 18 races, shived all 9 other racers...

Elephant Quest

Play Elephant Quest

Apr. 14, 2011

Rating: -1

The first half of the game was easy, the last half was a cake walk... It felt like a chore to finish 3/5

Orbital Onslaught

Play Orbital Onslaught

Apr. 07, 2011

Rating: 1

Needs to be balanced further... imo. Bombers/Droids/Rocket Sentries are all overpowered.

Steelcurse

Play Steelcurse

Mar. 31, 2011

Rating: 7

Another three comments/suggestions: 1) imo. your skills should be bound to 1,2,ect. and continue should be bound to the enter key 2) "Demystify" the skills: provide a brief description of what each skill does, eg. Vitality: increases the size of your health pool by 5 points, even if it's just in the game's description 3) The "back" button blends into the menus, you should consider putting a box or something around it so it stands out better.

Steelcurse

Play Steelcurse

Mar. 31, 2011

Rating: -1

A note on the art style: the girls look anorexic and incredibly small breasts/no breasts (see the sorceress looking one, though is a bit of a misnomer)... I don't mean to be a "pig" and I'm definitely not asking that the girls have gigantic breasts that would render a normal person crippled, but the girls should be proportioned better. Again, not a reflection on the actual game itself, but a mild critique of the art style.

Roadkill Revenge

Play Roadkill Revenge

Mar. 28, 2011

Rating: 1

Sigh, this is the 2-3rd time my save has been deleted... Honestly guys, an update should not equal my save being ruined.

Heroes of Kung Fu

Play Heroes of Kung Fu

Mar. 22, 2011

Rating: 10

Seems like a straight copy of other games like Dragon's Call... Yeah they weren't good either.

Pixel Grower

Play Pixel Grower

Mar. 20, 2011

Rating: 3

At stage 7 the some pixels go right through my "structure" making life tick down slowly throughout the level... The collision detection is off. Also, the game should be focusing on patterned movement, not this pixels appear everywhere bs. This design forces you to jerk your hand back and forth faster and faster as the game gets harder and harder...

Notebook Wars 2

Play Notebook Wars 2

Mar. 07, 2011

Rating: -7

Been there done that, nothing new here.

Sugar, sugar

Play Sugar, sugar

Mar. 07, 2011

Rating: -7

awful pacing = an awful game 2/5

Clarence's Big Chance

Play Clarence's Big Chance

Mar. 01, 2011

Rating: 5

Save system is broken respawning at seemingly random locations

ShellShock Live

Play ShellShock Live

Feb. 15, 2011

Rating: -14

Kill the stacking games, prevent blasts from affecting more then one player at a time. In addition the tanks should have health values instead of going by an scoring system.

ShellShock Live

Play ShellShock Live

Feb. 14, 2011

Rating: -7

Add weapon balance, winning/losing feels predetermined in the games current state. Allow weapons to do more damage to the terrain.

Dragon's Call

Play Dragon's Call

Jan. 20, 2011

Rating: 2

Waste of time, and not in a good way. UI is clunky and lags frequently (most noticeable in the inventory), combat is completely autonomous, some stats are convoluted (ie. haste, hit, dodge, speed, ignore bonus, armor ignore, special hit rate), over-reliance on random number generated events (almost everything in the game in some way involves some randomized events). I could go on and on, but what really kills this game right out of the gate is the automated combat, it is not fun and feels lazy. If you want to boil down the first 24-25 levels of the game down to a single experience, it is this: Click on the region of space occupied by the group of monsters/beasts/whatever required by one of the many kill x of something quests (whether it is for items or just the kills themselves it works out the same) and kill monsters until complete then turn in the quest and start again.

Amil

Play Amil

Jun. 15, 2010

Rating: 3

Bravo, a spectacular game! 5/5

Robot Wants Kitty

Play Robot Wants Kitty

Mar. 14, 2010

Rating: 0

Decent game, not perfect. Shitty ending, leaps of faith and an unwieldy rocket mechanic 4/5

Valthirian Arc

Play Valthirian Arc

Mar. 08, 2010

Rating: 0

Path finding is off, to say the least, and is highly exploitable, fix this! Other than that, the character customization options are paper thin, if this is suppose to be the type of RPG I think it is, the game need to be over hauled, in a big way. Problems aside, this game is solid, fun to play, but just gets old to quick with the lack of options available to the player, 4/5

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