Why are people down rating "I'd like a fast forward button", the game is painfully slow even on the 'high speed setting", give me a x4 speed option in addition to normal/double speed. The game is just too slow, there simply isn't enough to do during the the rounds.
Another three comments/suggestions:
1) imo. your skills should be bound to 1,2,ect. and continue should be bound to the enter key
2) "Demystify" the skills: provide a brief description of what each skill does, eg. Vitality: increases the size of your health pool by 5 points, even if it's just in the game's description
3) The "back" button blends into the menus, you should consider putting a box or something around it so it stands out better.
A note on the art style: the girls look anorexic and incredibly small breasts/no breasts (see the sorceress looking one, though is a bit of a misnomer)... I don't mean to be a "pig" and I'm definitely not asking that the girls have gigantic breasts that would render a normal person crippled, but the girls should be proportioned better. Again, not a reflection on the actual game itself, but a mild critique of the art style.
At stage 7 the some pixels go right through my "structure" making life tick down slowly throughout the level... The collision detection is off. Also, the game should be focusing on patterned movement, not this pixels appear everywhere bs. This design forces you to jerk your hand back and forth faster and faster as the game gets harder and harder...
Kill the stacking games, prevent blasts from affecting more then one player at a time. In addition the tanks should have health values instead of going by an scoring system.
Waste of time, and not in a good way. UI is clunky and lags frequently (most noticeable in the inventory), combat is completely autonomous, some stats are convoluted (ie. haste, hit, dodge, speed, ignore bonus, armor ignore, special hit rate), over-reliance on random number generated events (almost everything in the game in some way involves some randomized events). I could go on and on, but what really kills this game right out of the gate is the automated combat, it is not fun and feels lazy. If you want to boil down the first 24-25 levels of the game down to a single experience, it is this: Click on the region of space occupied by the group of monsters/beasts/whatever required by one of the many kill x of something quests (whether it is for items or just the kills themselves it works out the same) and kill monsters until complete then turn in the quest and start again.
Path finding is off, to say the least, and is highly exploitable, fix this! Other than that, the character customization options are paper thin, if this is suppose to be the type of RPG I think it is, the game need to be over hauled, in a big way. Problems aside, this game is solid, fun to play, but just gets old to quick with the lack of options available to the player, 4/5