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Tethys' Comments

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Fantasy Online

Play Fantasy Online

Jun. 17, 2011

Rating: 2

Pretty buggy still, e.g. items not appearing in inventory, shift-click not working in full screen. I'll play it when the kinks are all smoothed out, but so far looks pretty cool and funny to boot.

Chase Goose

Play Chase Goose

Jul. 01, 2010

Rating: 0

773m. "First digit of e". I hate you.

VVVVVV Demo

Play VVVVVV Demo

Jan. 10, 2010

Rating: 23

Tres awesome. This must be played. It's rewiring my platformer impulses.

Free Will - The Game

Play Free Will - The Game

Jul. 14, 2009

Rating: 0

What Eltee said. "The punch line made me gag. "

minim

Play minim

May. 16, 2009

Rating: 0

Pretty addictive. 5/5, because it satisfies all my requirements for the ideal casual game: simple concept, sharp and minimalist graphics and sound, and challenge/difficulty that ramps up smoothly to a must-use-brain level.

Electric Box

Play Electric Box

Apr. 14, 2009

Rating: 0

A very satisfyingly challenging logic puzzler, with decent graphics and great background music. Minor bug where clicking the power source occasionally does not reset all effects caused by the active power system - i.e. a fixed steam detector pulled by a magnet does not return to original position. Still, 5/5.

Dreams

Play Dreams

Apr. 14, 2009

Rating: 0

A simple and short difference game. A lot of its unique enjoyment comes from its stunning artwork - which isn't necessarily a bad thing. 4/5.

Exploit

Play Exploit

Apr. 12, 2009

Rating: 0

It went from a decent puzzle game with a simple enough concept to a great game all round thanks to the inclusion of an entertaining plotline and setting - which worked surprisingly well. Difficulty ramp was gradual, music very appropriate, and no bugs that I noticed. Very well done! The only thing I'd suggest improving is the difficulty of the hardest puzzles - they could be even harder. 5/5.

Dodge

Play Dodge

Mar. 23, 2009

Rating: 0

Incredibly fun. The simplicity makes for both relaxing and supremely exciting gameplay at once - more levels! 5/5

Don't Look Back

Play Don't Look Back

Mar. 07, 2009

Rating: 0

4/5 for a pretty effective make of the Orpheus myth. Would have been 5/5 if the whole challenge of "not looking back" were actually more challenging, and more incorporated into the game - i.e. not being able to turn back while fighting bosses and navigating through jumps and obstacles.

Zilch

Play Zilch

Nov. 18, 2008

Rating: 0

Ditto, Fidodo. The Reckless opponent is MUCH more likely to score big. But taking his/her cue - to score big, take the risk and keep on rollin'. My personal opinion is it's a pretty good game, works extremely well with the simple concept it's got, and because it's so simple, it's nicely replayable again and again. 4/5.

I wish I were the Moon

Play I wish I were the Moon

Nov. 08, 2008

Rating: 0

Incredibly sweet. I'd love to have a series of games like this, where you play around with "possible endings" - and go from funny to just "awww", just like you've done here. 5/5.

Frantic

Play Frantic

Nov. 08, 2008

Rating: 0

Just wanted to add: it makes a very good one-handed game though ;) Which is always good in my book.

Frantic

Play Frantic

Nov. 08, 2008

Rating: 0

Fun shooter of the curtain fire kind. Only complaints: Lack of variety after a few levels, the only thing that keeps me playing is seeing what the upgrades look like, and you can max all the important ones by level 9. Also needs to ramp up the challenge a bit; difficulty as of now would be a good "Easy" mode. I'm at 350493915 at the start of level 10 of first playthrough, haven't died once, and I generally suck at shooters. Firing up the adrenaline special (balanced ship) also lags my computer, although granted, I have terrible specs. All in all though, pretty good mindless fun for a while, that has potential to be more. 3/5.

Gateway I

Play Gateway I

Oct. 27, 2008

Rating: 0

Short, simple, and rather cute. Nothing much else I can say - on to Gateway II. 4/5.

Towering Forever

Play Towering Forever

Oct. 24, 2008

Rating: 0

Has a some rough edges when it comes to controls and movement, particular chaining attacks - but on the whole, a pretty darn entertaining game. The skeletally outlined, glowy effects work very well, I think, and there's a nice variety of enemies. Music can get to be rather boring, but better boring than grating. I'd give an overall rating of 3.5/5 --> 4/5. Clean up the movement a little, add a bit more variety to elements - maybe a bigger peripheral view of the map, and it'll be a solid 4 for me.

Tactical Assassin Substratum

Play Tactical Assassin Substratum

Oct. 22, 2008

Rating: 0

Contrary to what I've seen in other comments, I actually quite like the addition of the knife levels. Sniper games are common enough nowadays that they use the same concepts over and over without any significant originality of their own - controlling the knife movement would add more realism though. I don't see why a "tactical" assassin would be bobbing up and down so much. You could probably get the same effect by having the target move instead. 4/5.

Karoshi : Suicide Salaryman

Play Karoshi : Suicide Salaryman

Oct. 21, 2008

Rating: 0

I love these sorts of games - think outside the box, enjoy a bit of self-referential humour, have crappy graphics. 5/5.

Microbe Kombat

Play Microbe Kombat

Oct. 16, 2008

Rating: 0

Wonderfully atmospheric, lovely little graphics and sound, and a sweet concept that reminds me of fl0w - but it didn't feel much more than that. The game could be taken much further, instead of simply moving around eating things as a goal. The viruses were a very nice touch, for example, and use them for a bigger role. As it is, so long as you don't use the fission ability, nothing much happens when you get infected, despite how minimalistically frightening they look. Definitely has potential though. I'd love to see what a version 2 of this might become. Er, evolve into. 3/5.

Orchestrated Death

Play Orchestrated Death

Oct. 09, 2008

Rating: 0

Well yes, it was short, but I didn't enjoy it as much as I could. Gameplay needs to be a little more logical (to make it that much more diabolical as well as playable!) - steps to kill the victims should probably have a little more link or reasoning to them. The first level was pretty good in this aspect. The moment the water appeared near the lamp, I understood what they could be used to do. Otherwise, excellently gruesome and eerie music, graphics, and a nice touch with the "insert coin" gimmick. 4/5.

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