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Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Oct. 08, 2008

Rating: 0

Challenging, strategic and immersive (as a casual online game focused on fighting can possibly be) fun. Artwork and background music are both very welcome, even beautiful touches - the bgm sounds vaguely like tavern or festival music heard from a distance. The battle system was not unusual, but well-implemented: buttons drifting all over the screen struck me as an especially accurate way of portraying being dizzy/frustrated. Difficulty ramps up fairly logically throughout, although Krax, as the ultimate "boss" in the game, was startlingly easy. (I had more trouble with the mid-level bosses than with both Krax and the penultimate boss.) I played with Juggernaut the first time round, now on to try Engineer. 5/5.

Whiteboard Tower Defense

Play Whiteboard Tower Defense

Oct. 05, 2008

Rating: 0

Seems unfortunately like a copy of all the elements that made Desktop Tower Defense fun transposed from the "desktop" motif to the "whiteboard" motif. Additions of the mouse-over critter health were welcome - nothing else really impressed. Rather disappointing.

loops of zen

Play loops of zen

Sep. 23, 2008

Rating: 0

(Clarification: I gave it a 5/5. It seems to fulfil it's "zen" function very well. I'm perfectly calm right now.)

loops of zen

Play loops of zen

Sep. 23, 2008

Rating: 0

Zen in it's own way. After you learn the patterns, you can very easily (especially if you've just come home after a long day, wiped out and brain dead) tune out everything except your clicking finger, and black wiggles that meld nicely together into long... endless... loops. I could play this forever. More zen than fun, more zen than challenging, just, well, zen. There aren't levels to zen. It's just one big zen. Zen/Zen.

Z-Rox

Play Z-Rox

Sep. 20, 2008

Rating: 0

"Mulch Sep. 20, 2008 Brilliant concept. I'd love to have it show it afterwards, like it does for the T in the tutorial, just as a little bonus." --> Yes. Yes. Please. :)

Z-Rox

Play Z-Rox

Sep. 20, 2008

Rating: 0

Absolutely brilliant concept. How has it not been done before? This is minimalism with dry wit. My two most important characteristics of a good game, challenge and simplicity, fulfilled. This deserves all kinds of praise. 5/5.

Warlords: Heroes

Play Warlords: Heroes

Sep. 18, 2008

Rating: 0

A fairly entertaining game - goals to reach, skills to buy, fitting music, and easy-to-master controls. I also like the storylines and how they merge; nicely done, and how balanced and yet different the three characters are from one another. *The downsides of the game: everything that I did not like about Achilles remains, i.e. the incredibly restricted movement and facing problems. It was so very easy to die with more than 2 enemies coming at you, simply because eventually one would end up scooting back and forth around me wearing my health down. While I realise that the game isn't intending at realism, it would be a lot more fun if I could check my forward movement a bit more, for example. *All in all: 3.5/5, giving it a 4/5 average. *Hee. "Russian Dance". Incidentally, the trick still does seem to work - I used the triple kick skill quite a bit as Toldor.

The Necronomicon

Play The Necronomicon

Sep. 12, 2008

Rating: 0

Fairly interesting game; it sits between a middling 3 and a satisfying 4 out of 5 stars for me, but isn't brilliant enough to get the full 5. It has a lot of potential, gets most everything right: card concept works well, if a little capriciously/luck-based, Lovecraftian horror theme is fantastic, and the challenges make for nice post-normal gameplay. My main complaint is that it quickly runs dry from a lack of new cards, new effects - newness in general. The card library gets very familiar towards the end of the normal mode, and early in the challenges, and while I loved the various types of insanity, there just weren't enough to keep me constantly developing a new approach or strategy - in the end, I was mostly using the heavy damage cards to kill the opponent before anything could happen to me. More cards, more insanity, more effects, more approaches, please! 3.5/5 -->4/5.

Doeo

Play Doeo

Sep. 05, 2008

Rating: -1

I agree with Florglee2. A profound and spiritually engaging experience.

Vector Runner

Play Vector Runner

Sep. 03, 2008

Rating: 0

Glitchfree and lagfree for me, which is rare, and very welcome. Gameplay-wise, pretty good fun. The extreme simplicity of the graphics allow for your imagination to create all sorts of scenarios - I was enacting conversations in my head between two very drunk teenagers in a very fast car, and a strangely large amount of traffic cones lying around. "The hell-? Wtf is with these cones!?" ...Then again, I could just be a very distracted person. Basically - the simplicity worked for me. :) The speed was sweet, difficulty increased pretty comfortably, almost so that the game could be called "easy" save for that Tunnel Vision achievement. Now *that's* tough. Good clean fun, although it doesn't hold the attention too long. 4/5.

Line Game

Play Line Game

Sep. 01, 2008

Rating: 0

*Scratch that. Impossible is no longer impossible. :D Badge conquered.

Line Game

Play Line Game

Sep. 01, 2008

Rating: 0

Entertaining skill-based game - simple but effective graphics that somehow remind me of errr bodily passages. That image aside, I really enjoyed this game largely because of those graphics. Swooping along at high speed and watching objects whizz past bare millimeters away was awfully satisfying... except when it came to keyboard mode Level E. It's the only level in my way to the impossible, and it really is looking impossible. Challenge is always welcome in a game, though, so I'll still give it a solid rating of 5/5.

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Aug. 30, 2008

Rating: 0

All in all - very enjoyable game. One of the best "destructionHARRR" games I've played, thanks to great graphics, appropriate music, neat implementation of achievements and skills, especially linking the skills to which buildings you have. Allows for some strategy regarding which building to protect, for example. My only complaint is that you've said: "Screen shake has been reduced", but I still find that at around 40k points or 2500 missiles in, I'm squinting and hunching over into the screen, trying to still the playfield with my eyes. It would be a tad that more enjoyable if it wasn't such a strain on the eyes :) Great game, otherwise. Very satisfying. Infinite destruction ftw! It gets 5 stars out of 5 from me.

Desktop Tower Defense 1.5

Play Desktop Tower Defense 1.5

Aug. 30, 2008

Rating: 0

What makes this game one of my all-time favourites, not just on Kongregate but on any site, is its challenge and versatility of approach. People complain about the difficulty, but it's not the sort of "omg impossible" difficulty; it's the kind that forces you to rethink your strategy until you come up with one that works - and that's not really all that hard. Once you figure out that all you need is time to wear down the creeps' health, all you do is keep the creeps trapped within the maze for as long as possible...and you don't even need "juggling", not for the Easy - Hard levels. I only juggled for The 100. Much <3 for a game practically perfect in all aspects. Nothing to suggest! 5/5.

Desktop Tower Defense 1.5

Play Desktop Tower Defense 1.5

Aug. 29, 2008

Rating: 0

Definitely not overrated! It's the only game I keep finding new ways to approach. 5/5.

Open Doors

Play Open Doors

Aug. 29, 2008

Rating: 0

For some reason, the bottom of level 11 really held me up. And 15 was a bummer because I hadn't yet realised that you could get irreversibly stuck in a level, and would have to reset... but from then on, it was pretty much all good stuff. Fun <=> challenging. As always, perfect relationship = great game. Simple is almost always better... so 5/5!

Arachnophilia

Play Arachnophilia

Aug. 29, 2008

Rating: 0

Fun of the relatively mindless sort. Not that that's a bad thing - it's rather relaxing to draw lines and click a lot. What makes this a more unique sort of "mindless" game is that there _is_ a little strategy involved, but once you settle on how you want to build your web, it's easy enough to just work on that while eating all the bigger threats to your web. I do like how the spider's web was designed. Too much stress on an important thread, and all the other dependent threads fall logically away. All in all, a pretty entertaining game. 4/5.

The Egg

Play The Egg

Aug. 28, 2008

Rating: 0

A little buggy, especially where object placement is concerned, and it would be a little more fun/challenging (fun <=> challenging, dynamic equilibrium) if the basket was a little more sensitive - i.e., dropping the egg on the edge of the basket would have it teeter off or in, rather than automatically fall in. Other than that - physics games I absolutely adore. Plus, neat sense of humour in the Egg Room, albeit plagued with spelling and grammar errors! I'd love to see this game when some of these issues are addressed, although it's heaps of fun already. 4/5.

Hexiom Connect

Play Hexiom Connect

Aug. 27, 2008

Rating: 0

Simple, challenging - the usual features that make a puzzle game fun for me. In this case though, and especially in comparison to the original Hexiom, the concept is a little too simple, too ordinary, and the whole experience was a bit dizzying since the colours and patterns of the lines weren't as easily distinguishable as they seemed at first. The last few levels in particular were harder to complete simply because the lines had started to blend into each other on that big a map. And by simple and ordinary concept, I mean that idea of "connecting lines and completing patterns" has been done (with variation) often in puzzle games. Not a game that stands out for me, but it was entertaining while it lasted. 4/5.

The Last Stand

Play The Last Stand

Aug. 23, 2008

Rating: 0

Almost as fun as The Last Stand 2; save that the same shooting bug occurs here too, i.e. some fights load where attempting to fire produces no shots. Reloading doesn't seem to work either. Great game. Much easier than TLS2. Side note: rapid pistol fire not friendly with touchpad! 4/5.

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