Once I got skilled at controlling the boombot's movement in midair with bombs alone, a lot of the items in the levels, and therefore the puzzles, were really quite useless. Probably not the game's intention. But it was quite fun, in the way "sequence breaking" is fun in action games :)
Also, there were a couple of challenging levels where the blast-in-midair trick didn't help. All in all - simple, cute, and fun. Badgeworthy! 5/5.
Not friendly towards lag-prone computers - please put in a quality/framerate control function, or at least to an option to remove the background or explosion graphics! The last battle took me almost 2 hours alone, because of lag, and this browser was the only program running at the time.
Gameplay-wise, it lacked variety and good difficulty scaling. After the first three battles or so, things got predictable. Then again, strategy games of this kind always have their own appeal, and I suppose there's not much you can do with it... but unimpressive, overall.
3/5.
Thanks to this game, I found an awesome new ringtone.
:P
3/5 for the game though. No save feature, and a lack of variety in the gameplay... it just doesn't have that replay "spark" in it, I'm afraid.
I went through to level 5 using only recoil to move i.e. only my touchpad/mouse to control. That was fun, and I thought it was great - would be utterly fantastic to play a game using only recoil. Simplicity has always gone a loooong way in making puzzle games fun for me.
Then I realised you could use arrows to move. :( Not as fun. Still, 4.5/5 which rounds to 5/5.
I like!
I'm terrible at action games like this so I'm usually biased against them, but intrusion worked pretty well for me. The setting is great, the red scarf whipping in the wind is cute, and the grenade launcher is pretty awesome. Also, lots of challenge (for me anyway). I'll probably be coming back from time to time to attempt to finish it.
4/5.
The fact that I came back to this game probably goes to show how much I like the simplicity of the gameplay, plus the challenge. Actually - I like the Challenges and the Normal levels a lot, but on the other hand, Cirvival doesn't hold much replay value - it essentially gets rather mundane after a while.
It would be interesting to have different balls like the Freeze Time one, except with different effects too.
And it wouldn't hurt being a little touchpad friendly :) An option to use spacebar or some other key for making cirplosions.
Rerate: 4.5/5 --> 5/5.
Pretty cool. Liked number 2 better though, simply because it was longer and funnier.
"Try the new revolutionary ... Change! It will change _you_!"
4/5.
Hmm. Feels like a lot is left to be done. Buttons to skip through some of the text sections, for example, instead of making the player wait. More choices needed in the "battles". Play up the humour a bit more.
It would be a little silly to comment more, or give it a rating; clearly the game isn't finished yet.
I played this elsewhere, loved it, and had no idea it was also hosted on Kongregate. Curtain fire = dense, tense fun. Also, very pretty. Reminds me a lot of Touhou.
Well-done game. Very replayable as well, just to see how much I can push the score. I like. 5/5.
You just have to love these little buggers; you also have to love squishing them. Simple concept, but immense and not-so-brainless fun, immensely replayable, challenging, but lots of nice awards to make you feel proud and happy about being good at squishing glooples. There's almost nothing I can complain about.
Also - addictive. Timesuckingly addictive.
5/5.
Pretty good, actually. Simple gameplay, the speed of the game gives great challenge, and fantastic background music. Also, I love cats, but that doesn't really feature into my rating. Not really. :P
Only loses out on graphics, which could possibly be a little more detailed.
I like it!
4/5.
Bloody hilarious :D and I absolutely love it. Down to the mock-sappiness and the "I want him to look like a damn cheese when yo done!" misspelled lines. Great, entertaining stuff.
Clearly everyone else is taking the game too seriously though, as if it were another Tactical Assassin.
Doesn't quite work as a game, but for a bit of entertaining fun: 4/5.
I stuck with the Uzi I got in the second town all the way to the end. Saved my life when all my fellow survivors ran away in Jonestown while the night was still young... o.o
Pretty good game. Not much lag, although occasionally there was a strange firing bug that didn't register that I was clicking the mouse/tapping my touchpad to fire. In those cases I just waited til I died, and then replayed, and it was usually fine.
Atmospheric. Tense. Great, for flash.
4/5.
Up until about the 14th level, I was thinking to myself: pretty typical. I've played this sort of game many times in the past, with better graphics and sound to boot.
But the gravity beam on level 14 makes things great fun. I'm still playing, but for now I'll give it a rating of 5/5.
Ahahahahaha. The last 15 or so levels have the most insane, crazy powerup/rings - they make all those early level so. Veru. Worth. Playing.
Level 67 powerup ftw! Plugs and lasers! :D
leb0wski - you don't have to get the Hard badge to get the Medium. 2 of the guitars are easily gotten - just don't play a note/press a key for the minimalist, and completely max out your Mistake count for the butterfingers guitar.
Easy :)
Fantastic game (-lag = excellent game)!
Quite fun, and quite challenging. The clicking required makes it rather difficult for touchpad users though.
I got stuck and gave up on level 20; don't know how it goes beyond that, but it would have been nice with a little variation in the levels. Most seemed pretty much the same thing over and over again.
But good overall. 3.5/5 --> 4/5