Incremental games need to stop thinking they have to mimic games like Kittens Game to be good or interesting. I had a year long run in that game and I barely scratched the surface. Even this game is overkill on the grind so far and I'm only at the Orc/Damp Cave fight because it's so god damn grindy and I'm actually out of stuff to do with no success on fighting the Orc. Or, I could grind for the *occasional* research drop to max my creatures. Grind to unlock more grind. At least make it interesting, other comments seem to imply that it only gets worst from here on.
My only issue with this game is that it's very repetitive, mostly because loot sucks and a lot of the loot you'll get will give you horrible or redundant cards. Variety is key only on certain maps especially since some maps, enemies hit you from across the map and there's very little you can do against maps like those. P2p isn't required but it does cut out a lot of the boring grinding for better cards and it's not a very fun game. I tried playing this a few years ago and it fell flat for me then, too.
This is a great game. I don't come on Kongregate much anymore but it played a huge part of my life growing up and I have a ton of memories of this website. Cheers!
The game is ridiculously buggy. At some point, where I ended the level with holding the space bar rolling, I went to the next level before the screen popped up to actually press the "next level" button, so it popped up on the NEXT level. I effectively skipped a level.
What, seriously? If you accidentally sell your first weapon and you can't buy another, you suddenly can't shoot. What is this shit? It completely breaks the game.
People need to stop praising this game. It has artificial difficulty. Salt 'blocks' take up more than 1 block space, controls are random as I've had the jumping delay and simply not work several times, and I played this when it was put on here. Nothing has changed.
For those that are having trouble, try and get a dragoon (Str and MAG), extremely tanky and has an amazing blocking ability. I had just my maxed grade Dragoon with a Gold Spear soloing a 4-star 'hungry wolves' mission. Pretty neat. Magilancer is pretty cool as well, the ability being MP acts as HP if you have any at all. Basically 'Mana Shield'.
One thing that annoys me is the crop growing speed. I restarted to get a feel of the new updates and I was plagued by the same thing from my last save : Half way through the first season, ONE crop was fully grown out of the 8 crops I had planted on the first day. I know that some plants grow faster than others but that's just ridiculous.
Am I the only person who thought of making an outpost in the wilderness? I can't be. I haven't tested it too far as of yet but you can build a survivable shelter off your land. I'm going to test farming next, although I'm not sure if monsters ruin your crops or what-not.
Ghouls are probably the worst enemies in this game, or at least one of the worst. Very fast turn speed ( I used cold front on one twice, and it still went right after my mage + his shadow ) and bleeding, as well as just overall good damage.
What do the stats even do? I thought the blue foot was the movement speed in combat / attack rate, but it doesn't seem to have changed anything at all.
There's a bug going around that if you click while it's changing screens or during a battle in genre(seems random in the genre situation) it insta-kills you.