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4 Differences

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Feb. 02, 2010

Rating: 0

I always look forward to these games by Ivory!

Anti-Idle: The Game

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Jan. 03, 2010

Rating: 0

Is there any general explanation for what an "idle" game and an "anti-idle" game is? I don't seem to ba able to get the basic idea here. Any help would be appreciated.

Endless Migration

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Jan. 03, 2010

Rating: 0

In addition to resetting upgrades to eliminate the obvious problems, I also ditched the Phoenix upgrade. That seemed to help so that I didn't keep getting leaders who brought a goose along with them. Finally got my badge after 28 games. Didn't think I would make it but I did! Great game and looking forward to more from this designer. I liked the geese background---neat premise for a game and an opportunity to learn a little bit as well.

Lost and found

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Jan. 02, 2010

Rating: 0

I guess they must have fixed the "mute the music" situation. I went to Settings and moved the slider to the far left. I can hear no music at all. Not sure why people are having a problem.

Perfect Balance 2

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Jan. 02, 2010

Rating: 0

I love this game even though I'm not doing very well at it. If there is another version I would like to see more building room at the top---a larger space between the row of gems and the structure. Had there been more room, I could have added a couple more gems to my structure. The other thing is that it gets a bit tiresome to see "Almost there, want to try again?" especially when you mostly weren't almost there. I'd rather see something like "Reset?". But, I love the game so these are just suggestions.

Icebreaker

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Jan. 01, 2010

Rating: 0

What I just read makes me think that there is no evidence that any Vikings wore horned helmets, except in one tapestry which may have been depicting a god. But I'm sure they plundered and pillaged and raped and murdered just as well as any one else, so that's the main thing. I'm not sure how these particular Vikings are getting stuck in the ice but members of their clan are well-known for their impulsive behavior. Maybe that has something to do with it.

Endless Migration

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Jan. 01, 2010

Rating: 0

Most of my achievements have disappeared. But by the badge it says I have done 27. My other stats have gone down as well. Anyone else having a problem? Did I do something wrong?

Endless Migration

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Dec. 31, 2009

Rating: 0

This is a fun game. It's a good one to fill in a few minutes here and there. I don't find it that easy, so maybe it was made for people like me. It's not impossible, but hard enough to keep me coming back.

Perfect Balance 2

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Dec. 16, 2009

Rating: 0

When I submit my scores, the buttons do not appear to do anything. However, the numbers on the page change so I can see that the buttons are working. I have also been getting my badges. Just thinking the earlier player might be expecting something special from the buttons that he is not seeing, but they do not give any sign of having been clicked when you submit your scores.

Perfect Balance 2

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Dec. 14, 2009

Rating: 0

Yay!!!! I finished Level Pack A!!!!! Okay, I only had 42 diamonds but I am still very happy. Level 20 I got just by fooling around and having some very good luck. No way am I trying that one again!! Okay, on to more torture in Level Pack B.

Perfect Balance 2

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Dec. 14, 2009

Rating: 0

When to stop putting rubies down: When your structure tips over, you know you put one ruby too many down. So you build it again---if you can remember what you did. It's just that simple. Heh. Love the game, but it is really hard for me. If I can complete Level Pack A, I will be very proud.

Perfect Balance 2

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Dec. 12, 2009

Rating: 0

Impossible without a walkthrough? There is a walkthrough. I've not gotten past Level Pack A, but I haven't needed the walkthrough. I imagine that at some point the game will get too hard for me, but I would consider that my problem, not the game's problem. Level Pack A is not too hard so far. It does take me some time to figure things out, but then that's why I'm playing the game.

Perfect Balance 2

Play Perfect Balance 2

Dec. 10, 2009

Rating: 0

I'm puzzled by all the negative remarks. This game seems really fun to me. I like the addition of the gems as well. The "physics" seem okay to me so far. Things are behaving as I would expect them to. I didn't play the original so I can't compare this one to the earlier version.

Obey the Game

Play Obey the Game

Dec. 09, 2009

Rating: 0

Hmm, I don't know. I'll have to try it again tomorrow. I ususally love the elephant games. I can't figure out why I'm failing some and passing some.

shrink it

Play shrink it

Dec. 05, 2009

Rating: 0

I liked the way the objects worked in a way that one would expect them to work. You can reason things out and not be tricked by something not quite "physics-based" in the game.

Atomic Play

Play Atomic Play

Nov. 21, 2009

Rating: -1

Instructions are not clear. There should be a way to Restart a level. Maybe there is and I just overlooked it. I think it may be fun, but I'm currently waiting for my time to run out so I can try the level again---I figured out what to do only after making many mistakes.

Wake Up the Box

Play Wake Up the Box

Nov. 17, 2009

Rating: 0

Thank you for the explanation for Level 11. I still don't see the piece of wood blocking the teeter-totter, but that is a good way of looking at it and I'll try again. It would be good to change the position of the logo or the piece of wood---just a thought.

Lateral - The Word Association Game

Play Lateral - The Word Association Game

Nov. 17, 2009

Rating: 0

I like this game. I think it is very hard. I finally got through Level 1, but I was wondering if I would be able to or not. Clearly it would be harder if English weren't your first language, but it is a very difficult game for many native English-speakers as well. I'm trying to get my nerve up to tackle Level 2--heh. 5/5

Wake Up the Box

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Nov. 16, 2009

Rating: 0

It isn't a matter of the game being too hard. It is a question of whether or not it is physics-based. If it is not based on actual physical phenomena as observed in the real world, the designer should not say that it is. When a game or part of a game said by the designer to be physics-based is, in actuality, a matter of trial and error, then something is wrong and it should be corrected. Or else the reference to physics should be removed.

Wake Up the Box

Play Wake Up the Box

Nov. 15, 2009

Rating: 0

I don't see how Level 11 is physics-based. The fulcrum is in the center of the large board. The large board does not act in the way it should---at least so it seems to me. What am I not getting? I could be wrong, but I just can't understand the behavior of that board. I don't want the solution to the puzzle, but I would like an explanation (if anyone has one) of the behavior of the board and how it follows rules of physics. I'm truly mystified.

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