Why precisely do I need to search buildings for 5 sets of keys when I'm only opening one cop car? Maybe just make it one set of keys, but have the drop rate be low, instead of this 5 key nonsense. So far, okay game. nothing thrilling about it, enjoy the atmosphere. Half agree about the energy based games thing, but I think people just don't use it wisely, and end up shooting themselves in the foot, when they could just as soon keep playing if they knew what to do.
With so many abandoned cars lying about, it's hard to tell which set of keys opens which car!
As for the energy comments, we've made changes to the game since a lot of these were left. As an example, energy went from 30 to 70, and it regenerates every 3 minutes for one energy point. We also made it coin-based to purchase energy production tents, instead of them requiring premium currency :) Hopefully these changes help to ease people's concerns!
Fun concept, too slow at the end, you should maybe consider condensing it. You can add some more units that are unique every 3 floors and end it at 15, and it will feel a lot quicker. Just getting to 20 took way too long, and it felt completely redundant when I had seen the same unit on the first level of the tower, just colored green instead of purple.
This really drags on. Ten campers is just too much, even though this game is 3 years old, I don't think it's a great game to put as a quest achievement. So boring, I don't even know how I'm going to do this in one sitting. I think I'm up to 8 campers and I just wana bang my head on the desk.
Ok, last comment, the fact that you added ads to this game to make money, when it doesn't even feel like a finished product, feels kinda pathetic. You need to make money, then go get a job, being a crappy game designer shouldn't make you any money.
First boss Jannar looks like it was drawn by an 8 year old. I'm a little surprised you felt this was good enough to put as a game on web sites as is. I would have put a lot more polish on this turd
Lol, just reading the comments about things you left out of this game to put in the sequel. First off, the voice acting...is mediocre, it's not great, and some of the lines said during combat are very corny, not that regular JRPGs are much better, so you have that in common. The map music reminds me of Miyazaki music. So far the experience has been underwhelming, and starting off at level 31 seems like a strange way to start an RPG. The enemies hit me for 32..while I have 165k hp. Again, not stellar. Maybe the second one will be better? 3/5
I agree with FlashFire1999, the wall jumping through me off quite a bit, it takes a bit longer than you would expect to actually start the slide so you can wall jump off.
I really want to like this game, but it's just no fun. It's not even like there is challenge involved, it is just error on the users part, if you don't pick the right skills you are probably going to lose. Don't really feel like this is balanced, but I could be wrong. With all the different Rawrs the enemies use, why can't you just customize your own instead of having to use premade ones. I might give this game one more shot, don't know yet.
Found a serious issue when I would try and move while firing with the pistol, shots would not come out, even though the muzzle flash was. Great game with the exception of a few minor glitches, and that major one.
Seriously, space bar to possess people as well as move the text along? Please fix this asap. I keep leaving the person I am possessing because I am trying to talk to someone, just really annoying.
So, first off, this game isn't on the Android market, so shame on you. Secondly, seriously get your stupid advertisements off every single page, if the player did not download it from the get go, you should have a link from the main page, but not every single page. 3/5 for terrible advertisements and wasting my time.
With so many abandoned cars lying about, it's hard to tell which set of keys opens which car! As for the energy comments, we've made changes to the game since a lot of these were left. As an example, energy went from 30 to 70, and it regenerates every 3 minutes for one energy point. We also made it coin-based to purchase energy production tents, instead of them requiring premium currency :) Hopefully these changes help to ease people's concerns!