This game would be sooo much better if it wasn't for the overabundance of melee enemies, and in particular powerful melee enemies standing right at the stairs so you're guaranteed to die no matter what if you ascend a floor early and get unlucky.
Food shortages drain happiness based on total shortage, not shortage per capita. So if a relatively small food shortage almost instantly drains happiness with a high population.
Extremely dull once you realise many components are unnecesssary. Optimal setup is loads of outlets surrounded by vents, a bit of plating and an inlet+outlet linked together (for forceful fission bonus), and all unused space filled with capacitors.
Why is this game designed to feel so unresponsive? In a normal game, I could easily spin around and shoot enemies that jump out of nowhere. In this game, if I try that I just end up lobbing a blaster bolt off to the side.
I can't get past chapter 8 due to a bug.
A popup window relating to flash settings will open up at the end of it, and nothing can be done to close it to regain control of the game (it even ignores the tab key).
Even though I've made it to chapter 9, if I refresh the page I'll be back at the start of chapter 8.
Enragement is an annoying game mechanic.
It makes luck a major element of boss fights.
Often what will happen is that a boss will spend most of the fight quite a distance from the base, out of range of the heavy damage dealers, then it gets enraged and punches through rank 7 walls like they're paper.
It's pure luck whether it does that or not. Except that you can force it a little closer by putting an explosion behind it from time to time.
I got into a situation in level 50 that requires guessing. No square can be determined to either be definitely or definitely not a mine. http://i.cubeupload.com/c6tgCE.png
VoidBringer is grossly overpowered.
+2/+2 every round no matter what, and it starts with such high damage and health that few ships could beat it even if it wasn't gaining stats at extreme speed.
Frustratingly, often the opponent will play a powerful ship every other turn while the terrible decks will give you a support ship every several turns.
Last boss is one of the least fun bosses I've seen in a game. Bosses need a theme, but this one has just been given extreme speed, health, and firepower; the speed means most weapons don't work well, the health means it's an endurance match, and the firepower makes even fewer weapons effective because you can't get close.
All you can do that's effective is use homing attacks.
It feels like too many of the cards reward being awful at the game.
For example Yog-Sothoth is absolutely devastating, but only if your opponent is doing better than you; and that card is just a gamble of "will I get Megalomania?"
@Omegaman
Yes, if I try scrolling in shop the game freezes up and I have to restart the browser.
And the game is using an unusal amount of CPU.
Never was a problem before.
What's with the fact that lots of people downvote my comments without responding to them? Usually downvoting is used for comments that are meaningless garbage, but they were actual comments.
Yeah, so far I have to say that this is basically unplayable as a proper CCG if what move you can make depends on what card you're given on your turn.
Honestly, it should just stay at 7 cards in your hand permanently.
looks like you've already done it, every non-flagged tile in that pic should be safe